The Lair of Shiva the Destroyer 02

Level 2

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', Orc Red Fang of Shargaas and 1 x Giant BatRoom #3, 30' x 30', Xvart and 12 x RatRoom #4, 30' x 50', 3 x Kobold InventorRoom #5, 50' x 50', Goblin Boss and 4 x Goblin, Scythe BladeRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Gelatinous CubeRoom #10, 30' x 30', Hidden TreasureRoom #11, 50' x 30', Xvart Warlock of Raxivort and 6 x Giant RatRoom #12, 30' x 50', 6 x Kobold InventorRoom #13, 30' x 50', 2 x Myconid Adult and 1 x Quaggoth Spore Servant, Symbol of Panic, Hidden TreasureRoom #14, 50' x 50', Ghast and 1 x Ghoul, Hidden TreasureRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', Adult KruthikRoom #19, 30' x 30', Hidden TreasureRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', 4 x Derro and 1 x Oblex SpawnRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', CholdrithRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', Firenewt Warlock of Imix and 2 x Firenewt WarriorRoom #28, 30' x 30', Duergar Soulblade and 1 x DuergarRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', Myconid Sovereign and 1 x Quaggoth Spore ServantRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Firenewt Warlock of Imix and 2 x Firenewt WarriorRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', EmptyRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Vampiric Mist and 1 x ShadowRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', Adult KruthikRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Ball BearingsRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', Xvart Warlock of Raxivort and 5 x Giant RatRoom #45, 30' x 50', Slithering TrackerRoom #46, 50' x 30', Vampiric Mist and 1 x ShadowRoom #47, 30' x 50', 3 x Svirfneblin, Guillotine Blade, Hidden TreasureRoom #48, 30' x 50', Duergar Mind Master and 1 x DuergarRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', Orc Nurtured One of Yurtrus and 2 x OrcRoom #51, 30' x 50', MeazelRoom #52, 50' x 30', 2 x MeazelRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', Gelatinous CubeRoom #55, 50' x 30', Gelatinous Cube, Hidden TreasureRoom #56, 30' x 30', Duergar Mind Master and 1 x DuergarRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', 2 x DuergarRoom #59, 30' x 50', Ghast and 1 x GhoulRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', Gelatinous CubeRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', EmptyRoom #65, 30' x 30', Hidden TreasureRoom #66, 30' x 50', Hobgoblin Captain and 1 x HobgoblinRoom #67, 30' x 50', Hidden TreasureRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', EmptyRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', Ghast and 1 x GhoulRoom #72, 50' x 50', Orc Hand of Yurtrus and 1 x OrcRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', SpectatorRoom #76, 30' x 50', Kobold Scale Sorcerer and 2 x Kobold, Ball Bearings, Hidden TreasureRoom #77, 50' x 30', 4 x Firenewt WarriorRoom #78, 50' x 50', Female Steeder and 3 x Male SteederRoom #79, 30' x 50', MimicRoom #80, 30' x 50', 2 x Firenewt WarriorRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', MimicRoom #83, 50' x 50', Duergar Mind Master, Falling BlockRoom #84, 50' x 30', Meazel, Ball BearingsRoom #85, 30' x 50', EmptyRoom #86, 30' x 50', Hobgoblin and 1 x BugbearRoom #87, 30' x 30', Orc Hand of Yurtrus and 1 x OrcRoom #88, 30' x 50', Net TrapRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', 2 x DuergarRoom #92, 30' x 50', Hobgoblin and 2 x GoblinRoom #93, 30' x 50', Kobold Inventor and 5 x KoboldRoom #94, 30' x 30', Orog and 1 x OrcRoom #95, 50' x 50', Hobgoblin Captain and 1 x HobgoblinRoom #96, 30' x 30', Orc Hand of Yurtrus and 1 x OrcRoom #97, 30' x 30', Female Steeder and 2 x Male SteederRoom #98, 50' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #99, 30' x 30', Kobold Dragonshield and 5 x KoboldRoom #100, 50' x 30', Kuo-toa Whip and 4 x Kuo-toaRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', Kobold Inventor and 2 x KoboldRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', MimicRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', Orc Eye of Gruumsh and 1 x OrcRoom #108, 50' x 50', 10 x Xvart, Ice Dart TrapRoom #109, 30' x 30', Female Steeder and 3 x Male Steeder, Hidden TreasureRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', Kobold Scale Sorcerer and 5 x KoboldRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #116, 30' x 30', SpectatorRoom #117, 30' x 30', Orc Eye of Gruumsh and 1 x OrcRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', 2 x ChitineRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', Gelatinous CubeRoom #124, 30' x 50', Duergar Stone Guard and 1 x DuergarRoom #125, 50' x 30', Female Steeder and 4 x Male SteederRoom #126, 30' x 30', Kobold Dragonshield and 6 x KoboldRoom #127, 50' x 50', Kuo-toa Whip and 1 x Kuo-toaRoom #128, 30' x 50', Idol of Evil, Hidden TreasureRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Vampiric MistRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', 2 x MeazelRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Wight and 1 x ZombieRoom #137, 30' x 50', Hobgoblin Captain and 1 x HobgoblinRoom #138, 50' x 30', Water WeirdRoom #139, 30' x 30', 4 x SvirfneblinRoom #140, 50' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', Duergar Soulblade and 1 x DuergarRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Magic Missle Trap, Hidden TreasureRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Hobgoblin Captain and 1 x HobgoblinRoom #152, 50' x 50', Orc Eye of Gruumsh and 1 x OrcRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', 2 x MeazelRoom #155, 30' x 30', Female Steeder and 2 x Male SteederRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', Ball Bearings, Hidden TreasureRoom #158, 30' x 50', Duergar Mind Master and 1 x Duergar SoulbladeRoom #159, 30' x 50', 3 x ChitineRoom #160, 50' x 50', Xvart Warlock of Raxivort and 2 x XvartRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', Xvart Warlock of Raxivort and 6 x XvartRoom #163, 30' x 50', TrapperRoom #164, 50' x 30', Hobgoblin and 1 x ManticoreRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', Kobold Inventor and 9 x Kobold, Teleporter Crystal, Hidden TreasureRoom #175, 30' x 50', 3 x Derro and 1 x Oblex SpawnRoom #176, 30' x 50', Hidden TreasureRoom #177, 30' x 50', 5 x DrowRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', Vampiric MistRoom #181, 50' x 50', Orc Red Fang of Shargaas, Magic Missle Trap, Hidden TreasureRoom #182, 30' x 30', 3 x ChitineRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', Orc Eye of Gruumsh and 1 x OrcRoom #186, 50' x 30', Goblin Boss and 3 x GoblinRoom #187, 50' x 50', MimicRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', Kobold Scale Sorcerer and 2 x KoboldRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', Scythe BladeRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', Myconid Sovereign and 1 x Myconid AdultRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', Orc Eye of Gruumsh and 1 x OrcRoom #203, 50' x 50', Duergar Mind MasterRoom #204, 50' x 30', Hobgoblin Captain and 1 x HobgoblinRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Myconid Adult and 1 x Quaggoth Spore ServantRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', 6 x Kobold InventorRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', CholdrithRoom #216, 50' x 30', 2 x Firenewt WarriorRoom #217, 50' x 30', Nilbog and 2 x Goblin, Guillotine BladeRoom #218, 30' x 50', Hobgoblin and 1 x Manticore, Magic Missle Trap, Hidden TreasureRoom #219, 50' x 50', Myconid Sovereign and 1 x Myconid AdultRoom #220, 30' x 50', 5 x GoblinRoom #221, 30' x 30', Myconid Sovereign and 1 x Quaggoth Spore Servant, Hidden TreasureRoom #222, 30' x 30', Duergar Kavalrachni and 1 x Female SteederRoom #223, 30' x 30', Adult KruthikRoom #224, 50' x 30', Duergar, Falling BlockRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', Kuo-toa Whip and 1 x Kuo-toaRoom #229, 30' x 30', Gelatinous Cube, Electrified FloortileRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', 2 x Myconid AdultRoom #233, 50' x 30', Firenewt Warlock of Imix and 2 x Firenewt WarriorRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Rune of DreadRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', 3 x Firenewt WarriorRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', Duergar Mind Master and 1 x Duergar SoulbladeRoom #241, 50' x 30', CholdrithRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', Myconid Sovereign and 1 x Myconid AdultRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', Darkling Elder and 1 x DarklingRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Fire Spray, Hidden TreasureRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', Duergar and 3 x Giant Rat, Fire Spray, Hidden TreasureRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', Rune of Confusion, Hidden TreasureRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', Arrow Trap, Hidden TreasureRoom #257, 30' x 50', Gelatinous Cube, Magic Missle TrapRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', Chain FlailRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', SpectatorRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', Neogi and 1 x Neogi HatchlingRoom #266, 30' x 50', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', Duergar Stone Guard and 1 x DuergarRoom #269, 50' x 50', Orc Hand of Yurtrus and 1 x OrcRoom #270, 50' x 50', SpectatorRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', Xvart Warlock of Raxivort and 2 x Giant RatRoom #273, 30' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', Kuo-toa Whip and 3 x Kuo-toaRoom #276, 50' x 50', 2 x Orc and 1 x Half-ogreRoom #277, 30' x 50', Orc and 1 x Half-ogreRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', 3 x DrowRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Water WeirdRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', SpectatorRoom #289, 50' x 30', Kobold Dragonshield and 2 x KoboldRoom #290, 30' x 30', MimicRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', Thunderstone MineRoom #294, 30' x 30', Ice Dart TrapRoom #295, 50' x 30', Adult KruthikRoom #296, 30' x 30', Firenewt Warlock of Imix and 2 x Firenewt WarriorRoom #297, 30' x 30', Xvart Warlock of Raxivort and 6 x Giant RatRoom #298, 30' x 30', Duergar, Hidden TreasureRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', Myconid Sovereign and 1 x Quaggoth Spore ServantRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', Orc Eye of Gruumsh and 1 x OrcRoom #303, 30' x 30', Duergar Stone Guard and 1 x DuergarRoom #304, 30' x 50', Hidden TreasureRoom #305, 30' x 50', Orog and 1 x OrcRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', Wight and 2 x Zombie, Falling BlockRoom #308, 30' x 30', Female Steeder and 2 x Male SteederRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', Electrified Floortile, Hidden TreasureRoom #311, 30' x 50', Kuo-toa Whip and 1 x Kuo-toaRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', 3 x HobgoblinRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', Nilbog and 4 x GoblinRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', SpectatorRoom #320, 30' x 50', Firenewt Warrior and 1 x Giant StriderRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', 2 x ChitineRoom #325, 30' x 50', Duergar Soulblade and 1 x Duergar, Idol of ChaosRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #329, 30' x 30', Darkling Elder and 1 x DarklingRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', Ice Dart Trap, Hidden TreasureRoom #337, 50' x 30', Xvart Warlock of Raxivort and 1 x XvartRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', 3 x Svirfneblin, Arrow Trap, Hidden TreasureRoom #340, 50' x 30', Xvart Warlock of Raxivort and 6 x Giant RatRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Adult KruthikRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', Vampiric MistRoom #350, 30' x 50', 3 x DrowRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', Hobgoblin and 3 x GoblinRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', Female Steeder and 2 x Male SteederRoom #357, 30' x 30', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #358, 30' x 50', Orc Nurtured One of Yurtrus and 3 x OrcRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Hidden TreasureRoom #362, 50' x 30', 4 x DerroRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', EmptyRoom #365, 30' x 30', Gelatinous CubeRoom #366, 50' x 30', Orc Claw of Luthic and 1 x Orc, Poison Gas TrapRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', Kuo-toa Whip and 4 x Kuo-toaRoom #369, 30' x 30', Neogi and 2 x Neogi Hatchling, Rune of ParalyzationRoom #370, 50' x 50', Xvart Warlock of Raxivort and 6 x XvartRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', Bugbear and 2 x GoblinRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #376, 50' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #377, 30' x 30', CholdrithRoom #378, 30' x 50', DuergarRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', Orc Nurtured One of Yurtrus and 2 x OrcRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', 2 x DuergarRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', Adult KruthikRoom #388, 30' x 30', MimicRoom #389, 30' x 30', SpectatorRoom #390, 50' x 50', Orc Eye of Gruumsh and 1 x OrcRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', Orc Red Fang of ShargaasRoom #393, 30' x 50', Teleporter CrystalRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', EmptyRoom #396, 30' x 30', 2 x Duergar and 3 x Giant Rat, Hidden TreasureRoom #397, 50' x 50', DuergarRoom #398, 30' x 50', Hidden TreasureRoom #399, 30' x 30', 3 x DrowRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', 2 x Orc and 1 x Half-ogreRoom #402, 30' x 50', 4 x SvirfneblinRoom #403, 50' x 50', Orc Red Fang of ShargaasRoom #404, 30' x 30', 3 x Firenewt WarriorRoom #405, 30' x 50', Nilbog and 3 x GoblinRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', 7 x DrowRoom #408, 50' x 30', Ghast and 1 x GhoulRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', Female Steeder and 2 x Male SteederRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', Goblin Boss and 1 x GoblinRoom #414, 50' x 50', Orc Claw of Luthic and 1 x OrcRoom #415, 30' x 30', Duergar Soulblade and 1 x DuergarRoom #416, 30' x 30', Mimic, Net Trap, Hidden TreasureRoom #417, 50' x 50', Female Steeder and 1 x Male SteederRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', Hidden TreasureRoom #421, 30' x 30', Goblin Boss and 3 x GoblinRoom #422, 50' x 50', Kobold Dragonshield and 6 x KoboldRoom #423, 30' x 50', 2 x SvirfneblinRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', SpectatorRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', EmptyRoom #428, 30' x 50', Chain FlailRoom #429, 50' x 30', Teleporter Crystal, Hidden TreasureRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', 6 x Derro and 1 x Oblex SpawnRoom #436, 30' x 30', 2 x DuergarRoom #437, 50' x 50', Kobold Inventor and 10 x KoboldRoom #438, 50' x 30', Orc Eye of Gruumsh and 1 x OrcRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', EmptyRoom #441, 30' x 50', Electrified Floortile, Hidden TreasureRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', Duergar Mind MasterRoom #444, 50' x 30', Myconid Sovereign and 1 x Quaggoth Spore Servant, Electrified Floortile, Hidden TreasureRoom #445, 30' x 30', Goblin Boss and 2 x GoblinRoom #446, 50' x 50', Rune of ParalyzationRoom #447, 30' x 30', WightRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', Duergar Soulblade and 1 x DuergarRoom #450, 50' x 30', TrapperRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', EmptyRoom #453, 30' x 30', Orc Red Fang of ShargaasRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', Orc Claw of Luthic and 1 x OrcRoom #456, 50' x 30', Wight, Scythe BladeRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', Kuo-toa Whip and 1 x Kuo-toaRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Hobgoblin Captain and 1 x HobgoblinRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Earthmaw TrapRoom #467, 30' x 30', 4 x Xvart and 9 x Giant RatRoom #468, 30' x 50', Gelatinous CubeRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', Orc Red Fang of Shargaas and 1 x Giant BatRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', Orog and 1 x OrcRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', EmptyRoom #477, 50' x 30', Chain FlailRoom #478, 50' x 30', 2 x Myconid AdultRoom #479, 30' x 50', 2 x Orc and 1 x Half-ogreRoom #480, 30' x 30', 5 x GoblinRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', Water WeirdLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Unlocked Iron Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayArchwayArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 15 to open) (slides down)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open) (slides to one side)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open) (slides up)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Iron Door (DC 25 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 20 to open)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides up)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides down)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides down)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 15 to open) (slides down)ArchwayLocked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides up)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 25 to open)ArchwayArchwayArchwayUnlocked Iron Door (60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 20 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)ArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides up)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides down)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)A narrow shaft falls into the corridor from aboveFire SprayA large demonic idol with ruby eyes sits in an alcove hereNumerous pillars line the corridorBall Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aFire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 fire damage
cA large demonic idol with ruby eyes sits in an alcove here
eA narrow shaft falls into the corridor from above
iBall Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save
mNumerous pillars line the corridor
Wandering Monsters
13 x Goblin (cr 1/4, mm 166) and 3 x Wolf (cr 1/4, mm 341); hard, 300 xp; patrolling their territory
2Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp; wielding bizarre eldritch powers
3Nilbog (cr 1, motm 195, vgm 182) and 2 x Goblin (cr 1/4, mm 166); hard, 300 xp; trying to lure the party into an ambush
44 x Chitine (cr 1/2, motm 75, vgm 131); deadly, 400 xp; gathered around an evil shrine
5Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp; wandering senselessly
62 x Duergar (cr 1, mm 122) and 3 x Giant Rat (cr 1/8, mm 327); hard, 475 xp; investigating a strange noise
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #22

Room Features

A toppled statue lies in the north-west corner of the room, and an overwhelming stench fills the room

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Xvart and 12 x Rat

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185) and 1 x Giant Bat (cr 1/4, mm 323); hard, 750 xp


Treasure: 16 cp; 16 cp

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by Orc Red Fang of Shargaas and 1 x Giant Bat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by 3 x Kobold Inventor

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #23, inhabited by Choldrith

Room Features

A wooden ladder rests against the east wall, and several pieces of rotten bread are scattered throughout the room

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 12 x Rat (cr 0, mm 335); medium, 145 xp


Treasure: 12 gp; 9 gp; 8 sp; 16 sp; 15 sp; 10 sp; 11 gp; 8 gp; 16 sp; 13 gp; 22 cp; 9 ep; 15 sp

Room #4
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3, inhabited by Xvart and 12 x Rat

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Choldrith

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Goblin Boss and 4 x Goblin

Monster

3 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 150 xp


Treasure: 20 cp; 14 cp; 10 ep

Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by 3 x Kobold Inventor

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18, inhabited by Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29

Monster

Goblin Boss (cr 1, mm 166) and 4 x Goblin (cr 1/4, mm 166); deadly, 400 xp


Treasure: 14 ep; 12 gp; 22 cp; 13 sp; 11 sp

Trap

Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Room #6
West Entry

Locked Stone Door (DC 20 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Archway

→   Leads to room #32

Empty 
Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #33, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Save yourself, kill the others" on the west wall

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9, inhabited by Gelatinous Cube

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

Empty 
Room #9
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25

Room Features

A stone ramp ascends towards the east wall, and a pile of empty flasks lies in the west side of the room

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 13 sp

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and a rusted gauntlet lies in the north side of the room

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target, 2d10 piercing damage


2700 cp, 1300 sp, 30 gp, 2 x azurite (10 gp), blue quartz (10 gp), eye agate (10 gp), malachite (10 gp), 2 x rhodochrosite (10 gp), 2 x turquoise (10 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Spell Scroll (Hail of Thorns) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #10

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12, inhabited by 6 x Kobold Inventor

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 6 x Giant Rat (cr 1/8, mm 327); deadly, 350 xp


Treasure: 6 pp; 9 sp; 14 sp; 21 cp; 12 gp; 16 cp; 19 cp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36

Monster

6 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 300 xp


Treasure: 1700 cp, 700 sp, 60 gp, a brocade merchant's cap adorned with a feather (25 gp), a fine leather vest sewn with copper (25 gp), a malachite chalice set with a rosette of jasper (25 gp), a steel bell set with blue spinel (25 gp), a wooden orb inlaid with a filigree of silver (25 gp), Elixir of Health (rare, dmg 168)

Room #13
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36

Monster

2 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 400 xp


Treasure: 12 sp; 16 cp; 13 gp

Trap

Symbol of Panic: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1800 cp, 1300 sp, 20 gp, a bone orb inlaid with ornate copper scrollwork (25 gp), a set of crystal dice (25 gp), an obsidian orb inlaid with a filigree of silver (25 gp), Potion of Healing (common, dmg 187)

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Vampiric Mist and 1 x Shadow

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a mural of ancient mythology covers the ceiling

Monster

Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly, 650 xp


Treasure: 13 gp; 13 sp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2500 cp, 800 sp, 120 gp, diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), 2 x sardonyx (50 gp), zircon (50 gp), Spell Scroll (Crown of Madness) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #15
West Entry

Archway

→   Leads to room #21, inhabited by 4 x Derro and 1 x Oblex Spawn

Empty 
Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

Room Features

A magical statue in the north side of the room answers simple questions about the dungeon (points directions), and the ceiling is covered with cracks

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1

South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #41

Empty 
Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5, inhabited by Goblin Boss and 4 x Goblin

East Entry

Archway

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #31, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 13 gp

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13, inhabited by 2 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

Room Features

A ruined siege weapon sits in the east side of the room, and someone has scrawled "Beneath the altar" on the north wall

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +5 to hit against one target, 1d10 piercing/poison damage


1800 cp, 1000 sp, 80 gp, bloodstone (50 gp), chrysoprase (50 gp), moonstone (50 gp), zircon (50 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Bag of Holding (uncommon, dmg 153), Potion of Healing (common, dmg 187)

Room #20
South Entry

Archway

→   Leads to room #43

Room Features

Someone has scrawled "Six steps forward, two steps back" on the east wall, and numerous monstrous skulls lie within niches in the north and south walls

Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Room Features

A wooden ladder rests against the north wall, and a putrid odor fills the room

Monster

4 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); medium, 250 xp


Treasure: 16 cp; 23 cp; 22 cp; 6 gp; 16 sp

Room #22
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #1

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Duergar Soulblade and 1 x Duergar

Room Features

Someone has scrawled "This paladin is dead" in draconic script on the south wall, and several torches are scattered throughout the room

Room #23
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #3, inhabited by Xvart and 12 x Rat

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by 3 x Kobold Inventor

East Entry #2

Archway

→   Leads to room #29

Room Features

Several square holes are cut into the north and south walls, and someone has scrawled "Ricannia died here, the best among us" on the west wall

Monster

Choldrith (cr 3, motm 77, vgm 132); hard, 700 xp


Treasure: 2000 cp, 1200 sp, 100 gp, a bone orb engraved with spirals (25 gp), a cloth robe threaded with dyed silk (25 gp), a fine steel cup engraved with arcane runes (25 gp), a marble bowl engraved with a labyrinth (25 gp), a marble brazier engraved with draconic runes (25 gp), a stoneware chalice painted with garden imagery (25 gp), Dust of Sneezing and Choking (uncommon, dmg 166), Immovable Rod (uncommon, dmg 175), Potion of Growth (uncommon, dmg 187), Rope of Climbing (uncommon, dmg 197)

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #33, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #34

South Entry

Archway

→   Leads to room #50, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

Empty 
Room #25
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #9, inhabited by Gelatinous Cube

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #51, inhabited by Meazel

Empty 
Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A mural of a sea god covers the ceiling, and a toppled statue lies in the south-west corner of the room

Room #27
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Gelatinous Cube

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The elf will betray you" on the west wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 400 xp


Treasure: 10 gp; 16 gp; 8 sp

Room #28
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 10 to open)

Room Features

A tile labyrinth covers the floor, and the floor is covered with mud

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 15 cp; 15 gp

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by Goblin Boss and 4 x Goblin

West Entry

Archway

→   Leads to room #23, inhabited by Choldrith

East Entry

Archway

→   Leads to room #30

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by Duergar Mind Master and 1 x Duergar

Room Features

A chute descends from the room into the next dungeon level down, and a mouldy odor fills the south side of the room

Room #31
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #18, inhabited by Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by Gelatinous Cube

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56, inhabited by Duergar Mind Master and 1 x Duergar

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 650 xp


Treasure: 2100 cp, 1400 sp, 100 gp, azurite (10 gp), blue quartz (10 gp), lapis lazuli (10 gp), Potion of Poison (uncommon, dmg 188)

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

South Entry

Archway

→   Leads to room #56, inhabited by Duergar Mind Master and 1 x Duergar

Room Features

Someone has scrawled "Wara died here" on the south wall, and a rustling noise fills the room

Room #33
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #7

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49

Room Features

A mural of ghoulish carnage covers the ceiling, and a putrid odor fills the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 400 xp


Treasure: 10 sp; 5 gp; 10 ep

Room #34
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #24

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #50, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #35
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12, inhabited by 6 x Kobold Inventor

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #53

Empty 
Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by 6 x Kobold Inventor

North Entry #2

Archway

→   Leads to room #13, inhabited by 2 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53

Empty 
Room #37
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by 2 x Duergar

Empty 
Room #38
North Entry

Archway

→   Leads to room #14, inhabited by Ghast and 1 x Ghoul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Gelatinous Cube

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Shadow (cr 1/2, mm 269); deadly, 800 xp


Treasure: 15 sp; 13 gp

Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #21, inhabited by 4 x Derro and 1 x Oblex Spawn

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62, inhabited by Gelatinous Cube

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #63

Empty 
Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 21 cp

Room #41
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Fari was here" on the east wall

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Duergar Soulblade and 1 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Slithering Tracker

Room Features

Someone has scrawled "Don't lose your head" in blood on the west wall, and several adventurer corpses are scattered throughout the room

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #37

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #54, inhabited by Gelatinous Cube

Room Features

A tile mosaic of geometric patterns covers the floor, and an overwhelming stench fills the room

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and the ceiling is covered with cracks

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 5 x Giant Rat (cr 1/8, mm 327); hard, 325 xp


Treasure: 9 gp; 20 cp; 17 sp; 14 gp; 13 cp; 13 ep

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66, inhabited by Hobgoblin Captain and 1 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72, inhabited by Orc Hand of Yurtrus and 1 x Orc

Room Features

Someone has scrawled a drawing of a sword on the south wall, and a pile of rotten bread lies in the north side of the room

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); hard, 700 xp


Treasure: 1800 cp, 400 sp, 80 gp, diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), onyx (50 gp), zircon (50 gp), +2 Weapon (sickle) (rare, dmg 213)

Room #46
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by 3 x Svirfneblin

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #66, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Shadow (cr 1/2, mm 269); deadly, 800 xp


Treasure: 14 gp; 13 cp

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46, inhabited by Vampiric Mist and 1 x Shadow

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #48, inhabited by Duergar Mind Master and 1 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #73

Monster

3 x Svirfneblin (cr 1/2, mm 164); hard, 300 xp


Treasure: 2200 cp, 600 sp, 70 gp, a brass chalice set with a single alexandrite (25 gp), a brass mace etched with thorned vines (25 gp), a fine steel dagger engraved with arcane runes (25 gp), a linen merchant's cap adorned with a feather (25 gp), a wooden coffer set with a single jade (25 gp)

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +6 to hit against one target, 2d10 slashing damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2000 cp, 900 sp, 70 gp, 3 x diamond (50 gp), chalcedony (50 gp), citrine (50 gp), 2 x onyx (50 gp), star rose quartz (50 gp), Potion of Resistance (fire) (uncommon, dmg 188), Dust of Disappearance (uncommon, dmg 166), Potion of Fire Breath (uncommon, dmg 187), Ring of Swimming (uncommon, dmg 193)

Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #47, inhabited by 3 x Svirfneblin

East Entry

Archway

→   Leads to room #55, inhabited by Gelatinous Cube

South Entry

Archway

→   Leads to room #74

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the west wall, and a pile of candles lies in the east side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar (cr 1, mm 122); deadly, 650 xp


Treasure: 10 gp; 8 gp

Room #49
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #33, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #68

Room Features

Someone has scrawled "left, door, door, left, straight" on the north wall, and several pieces of rotten bread are scattered throughout the room

Room #50
North Entry

Archway

→   Leads to room #24

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #49

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #69

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 2 x Orc (cr 1/2, mm 246); hard, 300 xp


Treasure: 19 cp; 15 cp; 23 cp

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #25

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #57

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #52, inhabited by 2 x Meazel

Monster

Meazel (cr 1, motm 177, mtf 214); easy, 200 xp


Treasure: 12 sp

Room #52
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #51, inhabited by Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Monster

2 x Meazel (cr 1, motm 177, mtf 214); hard, 400 xp


Treasure: 18 cp; 17 sp

Room #53
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #35

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52, inhabited by 2 x Meazel

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #58, inhabited by 2 x Duergar

Room Features

A balcony hangs from the east wall, and a pile of broken glass lies in the north side of the room

Room #54
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #27, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

West Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Vampiric Mist and 1 x Shadow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Ghast and 1 x Ghoul

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 17 sp

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

West Entry

Archway

→   Leads to room #48, inhabited by Duergar Mind Master and 1 x Duergar

East Entry

Archway

→   Leads to room #56, inhabited by Duergar Mind Master and 1 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 20 sp

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1300 cp, 1100 sp, 70 gp, 2 x diamond (50 gp), jasper (50 gp), 2 x moonstone (50 gp), 2 x sardonyx (50 gp), star rose quartz (50 gp), Spell Scroll (Ice Storm) (rare, dmg 200), 2 x Elixir of Health (rare, dmg 168)

Room #56
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55, inhabited by Gelatinous Cube

East Entry

Archway

→   Leads to room #67

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar (cr 1, mm 122); deadly, 650 xp


Treasure: 22 cp; 9 sp

Room #57
East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #51, inhabited by Meazel

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #82, inhabited by Mimic

Empty 
Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Death comes on silent wings" in draconic script on the west wall

Monster

2 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 18 sp; 6 ep

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #85

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Save yourself, kill the others" in blood on the south wall

Monster

Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly, 650 xp


Treasure: 2600 cp, 1800 sp, 90 gp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x chalcedony (50 gp), citrine (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Potion of Healing (common, dmg 187)

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59, inhabited by Ghast and 1 x Ghoul

East Entry #1

Archway

→   Leads to room #54, inhabited by Gelatinous Cube

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #71, inhabited by Ghast and 1 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86, inhabited by Hobgoblin and 1 x Bugbear

Room Features

A magical mirror on the north wall speaks riddles and cryptic prophecies, and lit candles are scattered across the floor

Room #61
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #71, inhabited by Ghast and 1 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44, inhabited by Xvart Warlock of Raxivort and 5 x Giant Rat

Room Features

Numerous pillars line the north and south walls, and an unexplained breeze can be felt in the south side of the room

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Room Features

A mural of vile acts covers the ceiling, and chanting can be faintly heard near the east wall

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 13 sp

Room #63
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #39

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #87, inhabited by Orc Hand of Yurtrus and 1 x Orc

Room Features

A mural of arcane patterns covers the ceiling, and a rusted chain shirt lies in the south-west corner of the room

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40, inhabited by Adult Kruthik

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #65

South Entry

Archway

→   Leads to room #79, inhabited by Mimic

Empty 
Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64

South Entry

Archway

Room Features

A stair ascends to a wooden platform in the south-west corner of the room, and a wooden ladder rests against the west wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1700 cp, 1000 sp, 20 gp

Room #66
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #46, inhabited by Vampiric Mist and 1 x Shadow

West Entry

Archway

→   Leads to room #45, inhabited by Slithering Tracker

East Entry

Archway

→   Leads to room #73

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and a tapestry of a god of animals hangs from the north wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 2500 cp, 900 sp, 30 gp, a bone medallion set with a rosette of blue spinel (25 gp), a leather saddle sewn with copper (25 gp), a petrified frog set with jet and pearl (25 gp), a pewter rod engraved with elven script (25 gp), a rosewood comb engraved with floral vines (25 gp), Pearl of Power (uncommon, dmg 184), Staff of the Adder (uncommon, dmg 203), +1 Weapon (hand crossbow) (uncommon, dmg 213), Weapon of Warning (club) (uncommon, dmg 213)

Room #67
West Entry

Archway

→   Leads to room #56, inhabited by Duergar Mind Master and 1 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #68

Room Features

A circle of tall stones stands in the south side of the room, and a rusted gauntlet lies in the center of the room

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


2100 cp, 1400 sp, 60 gp, a bloodstone cup set with a rosette of amber (25 gp), a bone scepter engraved with a labyrinth (25 gp), a copper chime inlaid with ornate gold scrollwork (25 gp), a linen vest threaded with copper (25 gp), a steel shield brooch engraved with elven script (25 gp), a stoneware ewer painted with pastoral imagery (25 gp), an earthenware jar embossed with elven script (25 gp), Oil of Etherealness (rare, dmg 183), 2 x Potion of Superior Healing (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Room #68
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #49

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #67

Room Features

A shallow pit lies in the south-east corner of the room, and the floor is covered with mud

Room #69
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

Empty 
Room #70
East Entry

Archway

→   Leads to room #76, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Empty 
Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Gelatinous Cube

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by 4 x Firenewt Warrior

Room Features

A narrow shaft falls into the room from above, and a sulphurous odor fills the north-west corner of the room

Monster

Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly, 650 xp


Treasure: 1500 cp, 1000 sp, 60 gp, a bone scepter set with a single jasper (25 gp), a brass chalice engraved with arcane runes (25 gp), a stoneware tile painted with noble imagery (25 gp), Cap of Water Breathing (uncommon, dmg 157), Lantern of Revealing (uncommon, dmg 179)

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Slithering Tracker

East Entry

Archway

Room Features

A magical statue in the east side of the room answers questions with insults, and a sloped pit lined with iron spikes lies in the north-west corner of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 19 cp; 13 sp

Room #73
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47, inhabited by 3 x Svirfneblin

West Entry

Archway

→   Leads to room #66, inhabited by Hobgoblin Captain and 1 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #96, inhabited by Orc Hand of Yurtrus and 1 x Orc

Room Features

A faded and torn tapestry hangs from the west wall, and an iron chain hangs from the ceiling in the center of the room

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Duergar Mind Master and 1 x Duergar

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by Gelatinous Cube

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #75, inhabited by Spectator

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #75
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #74

Room Features

Someone has scrawled "The Blade of Evil is drawn" on the west wall, and several pieces of rotten rope are scattered throughout the room

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 12 gp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Meazel

South Entry

Archway

→   Leads to room #100, inhabited by Kuo-toa Whip and 4 x Kuo-toa

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); medium, 250 xp


Treasure: 20 cp; 3 ep; 16 sp

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2500 cp, 1300 sp, 90 gp, carnelian (50 gp), chalcedony (50 gp), onyx (50 gp), quartz (50 gp), 3 x sardonyx (50 gp), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71, inhabited by Ghast and 1 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #78, inhabited by Female Steeder and 3 x Male Steeder

South Entry

Archway

→   Leads to room #94, inhabited by Orog and 1 x Orc

Monster

4 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 400 xp


Treasure: 7 gp; 24 cp; 18 cp; 12 gp

Room #78
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #77, inhabited by 4 x Firenewt Warrior

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 3 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 350 xp


Treasure: 17 sp; 12 sp; 24 cp; 8 cp

Room #79
North Entry

Archway

→   Leads to room #64

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #80, inhabited by 2 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

A narrow ledge runs along the walls, and the south and west walls are covered with scorch marks

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 20 cp

Room #80
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by Mimic

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

Monster

2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 200 xp


Treasure: 14 cp; 9 ep

Room #81
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #91, inhabited by 2 x Duergar

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and the floor is covered in perfect hexagonal tiles

Room #82
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several headless statues are scattered throughout the room, and the sound of horns fills the room

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 16 sp

Room #83
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #100, inhabited by Kuo-toa Whip and 4 x Kuo-toa

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); medium, 450 xp


Treasure: 2300 cp, 1600 sp, 90 gp, 3 x diamond (50 gp), jasper (50 gp), onyx (50 gp), zircon (50 gp), Potion of Healing (common, dmg 187)

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 2d10 damage

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry

Archway

→   Leads to room #101

Monster

Meazel (cr 1, motm 177, mtf 214); easy, 200 xp


Treasure: 13 ep

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by 2 x Duergar

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #59, inhabited by Ghast and 1 x Ghoul

South Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #109, inhabited by Female Steeder and 3 x Male Steeder

Room Features

A forge and anvil sit in the south-west corner of the room, and a putrid odor fills the room

Room #86
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Archway

→   Leads to room #92, inhabited by Hobgoblin and 2 x Goblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #110

Room Features

A faded and torn tapestry hangs from the east wall, and a creaking sound fills the room

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); medium, 300 xp


Treasure: 24 cp; 10 ep

Room #87
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #63

South Entry

Locked Stone Door (DC 15 to open)

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 11 cp; 17 cp

Room #88
North Entry

Locked Stone Door (DC 20 to open)

South Entry #1

Archway

→   Leads to room #112

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #113

Trap

Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained

Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Female Steeder and 2 x Male Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Empty 
Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Burning torches in iron sconces line the north wall, and several pieces of torn paper are scattered throughout the room

Room #91
West Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #81

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #98, inhabited by Duergar Kavalrachni and 1 x Female Steeder

East Entry

Archway

Monster

2 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 10 sp; 16 sp

Room #92
West Entry

Archway

→   Leads to room #86, inhabited by Hobgoblin and 1 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Kobold Inventor and 5 x Kobold

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120

Room Features

A simple fireplace sits against the west wall, and a sour odor fills the west side of the room

Monster

Hobgoblin (cr 1/2, mm 186) and 2 x Goblin (cr 1/4, mm 166); medium, 200 xp


Treasure: 7 gp; 13 cp; 12 ep

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Hobgoblin and 2 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #111, inhabited by Kobold Scale Sorcerer and 5 x Kobold

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 5 x Kobold (cr 1/8, mm 195); easy, 175 xp


Treasure: 14 gp; 16 cp; 12 ep; 15 ep; 14 cp; 13 gp

Room #94
North Entry

Archway

→   Leads to room #77, inhabited by 4 x Firenewt Warrior

East Entry

Locked Stone Door (DC 15 to open) (slides up)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111, inhabited by Kobold Scale Sorcerer and 5 x Kobold

Monster

Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 21 cp; 17 cp

Room #95
West Entry

Locked Iron Door (DC 25 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #123, inhabited by Gelatinous Cube

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 19 sp; 9 ep

Room #96
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #73

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #113

Room Features

A sloped pit lined with iron spikes lies in the west side of the room, and ghostly wailing fills the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 17 sp; 8 gp

Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp


Treasure: 11 ep; 18 sp; 14 sp

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91, inhabited by 2 x Duergar

South Entry

Locked Iron Door (DC 15 to open)

Room Features

A faded and torn tapestry hangs from the north wall, and the sound of drums can be faintly heard near the north wall

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); deadly, 650 xp


Treasure: 25 cp; 9 sp

Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107, inhabited by Orc Eye of Gruumsh and 1 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and someone has scrawled "Benne's Fellowship looted this place" on the south wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 5 x Kobold (cr 1/8, mm 195); hard, 325 xp


Treasure: 18 sp; 19 cp; 18 sp; 17 cp; 13 sp; 19 cp

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by Kobold Scale Sorcerer and 2 x Kobold

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #83, inhabited by Duergar Mind Master

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

Room Features

Someone has scrawled "Save yourself, kill the others" on the north wall, and a pile of broken arrows lies in the west side of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 4 x Kuo-toa (cr 1/4, mm 199); deadly, 400 xp


Treasure: 18 cp; 21 cp; 18 sp; 22 cp; 19 cp

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Kobold Inventor and 2 x Kobold

Empty 
Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Room Features

Someone has scrawled "Beneath the tomb" on the west wall, and a pile of rotten bread lies in the north-east corner of the room

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 2 x Kobold (cr 1/8, mm 195); easy, 100 xp


Treasure: 14 sp; 10 sp; 17 sp

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Mimic

Room Features

A magical pool in the north-west corner of the room petrifies whomever drinks from it, and a ladder ascends to a catwalk hanging between the north and south walls

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Archway

→   Leads to room #121

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #122

Room Features

A stone dais sits in the south side of the room, and a ruined siege weapon sits in the east side of the room

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 1900 cp, 1100 sp, 80 gp, a cloth coat trimmed with rabbit fur (25 gp), a marble orb set with a single jasper (25 gp), a rosewood bowl engraved with elven script (25 gp), an earthenware jar painted with noble imagery (25 gp), an earthenware plate embossed with floral vines (25 gp), Spell Scroll (Melf's Acid Arrow) (uncommon, dmg 200), Spell Scroll (Prayer of Healing) (uncommon, dmg 200), 4 x Potion of Healing (common, dmg 187)

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Mimic

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123, inhabited by Gelatinous Cube

Room Features

A circle of tall stones stands in the center of the room, and a pile of iron blobs lies in the east side of the room

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Female Steeder and 2 x Male Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #124, inhabited by Duergar Stone Guard and 1 x Duergar

Room Features

A well lies in the north side of the room, and someone has scrawled a monstrous face on the west wall

Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99, inhabited by Kobold Dragonshield and 5 x Kobold

East Entry

Archway

→   Leads to room #108, inhabited by 10 x Xvart

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #135

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 2200 cp, 1100 sp, 70 gp, banded agate (10 gp), blue quartz (10 gp), malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Orc Eye of Gruumsh and 1 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and someone has scrawled "Beware the light" on the south wall

Monster

10 x Xvart (cr 1/8, motm 267, vgm 200); hard, 250 xp


Treasure: 17 sp; 15 gp; 15 sp; 3 pp; 14 sp; 24 cp; 10 ep; 13 cp; 12 gp; 12 ep

Trap

Ice Dart Trap: DC 20 to find, DC 20 to disable; +8 to hit against one target, 2d10 cold damage

Room #109
North Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #85

East Entry

Archway

→   Leads to room #110

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 3 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 350 xp


Treasure: 23 cp; 15 cp; 12 sp; 12 sp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 2d10 piercing/poison damage


1600 cp, 400 sp, 90 gp, 3 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), citrine (50 gp), moonstone (50 gp), onyx (50 gp), quartz (50 gp)

Room #110
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #86, inhabited by Hobgoblin and 1 x Bugbear

West Entry

Archway

→   Leads to room #109, inhabited by Female Steeder and 3 x Male Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Water Weird

Room Features

Several square holes are cut into the ceiling and floor, and a tile mosaic of legendary monsters covers the floor

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94, inhabited by Orog and 1 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93, inhabited by Kobold Inventor and 5 x Kobold

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 5 x Kobold (cr 1/8, mm 195); hard, 325 xp


Treasure: 10 ep; 10 gp; 12 ep; 14 gp; 21 cp; 20 cp

Room #112
North Entry

Archway

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #113

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131, inhabited by Vampiric Mist

Room Features

Someone has scrawled "left, right, right, left" on the west wall, and a swarm of crawling insects covers the floor

Room #113
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #96, inhabited by Orc Hand of Yurtrus and 1 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

South Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #114
North Entry

Unlocked Stone Door (60 hp)

Empty 
Room #115
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #133

Room Features

A chute descends from the room into the next dungeon level down, and several headless statues are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 300 xp


Treasure: 7 gp; 17 cp

Room #116
South Entry

Unlocked Stone Door (60 hp)

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 18 cp

Room #117
South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #134, inhabited by 2 x Meazel

Room Features

A tile labyrinth covers the floor, and the ceiling is covered with scorch marks

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 7 ep; 19 cp

Room #118
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100, inhabited by Kuo-toa Whip and 4 x Kuo-toa

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #108, inhabited by 10 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119, inhabited by 2 x Chitine

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #143

Room Features

A narrow shaft descends from the room into a magical cyst below, and someone has scrawled "The silver dragon is not a dragon" on the west wall

Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #127, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

A shallow pool of blood lies in the south-west corner of the room, and a pile of trash lies in the north-east corner of the room

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); easy, 200 xp


Treasure: 15 ep; 12 ep

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Hobgoblin and 2 x Goblin

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Water Weird

Room Features

The ceiling is covered with crystalline stalactites, and a pile of rotten fruit lies in the west side of the room

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Mimic

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #122

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and the floor is covered in square tiles, alternating white and black

Room #122
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #104, inhabited by Mimic

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #121

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #146

Room Features

A simple cabinet and workbench sit in the north side of the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the north wall

Room #123
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #95, inhabited by Hobgoblin Captain and 1 x Hobgoblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 22 cp

Room #124
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

West Entry

Locked Iron Door (DC 10 to open)

East Entry

Archway

→   Leads to room #125, inhabited by Female Steeder and 4 x Male Steeder

Room Features

A well lies in the center of the room, and a rusted chain shirt lies in the north-west corner of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); deadly, 650 xp


Treasure: 14 cp; 5 ep

Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #124, inhabited by Duergar Stone Guard and 1 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Kill them with fire" on the south wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 4 x Male Steeder (cr 1/4, motm 231, mtf 238); deadly, 400 xp


Treasure: 1800 cp, 900 sp, 30 gp, a bone puzzle box engraved with arcane runes (25 gp), a cloth coat trimmed with fur (25 gp), a cloth mantle threaded with silver (25 gp), a leather scabbard trimmed with fur (25 gp), a petrified frog engraved with arcane runes (25 gp), a wooden chalice inlaid with a filigree of electrum (25 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), 2 x Potion of Greater Healing (uncommon, dmg 187)

Room #126
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 6 x Kobold (cr 1/8, mm 195); deadly, 350 xp


Treasure: 12 ep; 22 cp; 19 cp; 13 sp; 15 sp; 15 gp; 15 gp

Room #127
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #119, inhabited by 2 x Chitine

East Entry

Locked Stone Door (DC 10 to open)

Room Features

A large kiln and coal bin sit in the south side of the room, and a corroded iron key hangs from a hook on the south and west walls

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 250 xp


Treasure: 10 sp; 5 pp

Room #128
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #120

East Entry

Archway

→   Leads to room #129

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #151, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Room Features

An altar of evil sits in the south-west corner of the room, and a charred wooden shield lies in the north side of the room

Trap

Idol of Evil: DC 15 to find, DC 10 to disable; affects good creatures which touch the idol, DC 18 save or take 4d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2400 cp, 800 sp, 50 gp, a cloth gown trimmed with rabbit fur (25 gp), a fine leather mantle trimmed with rabbit fur (25 gp), a scroll of calligraphy (25 gp), a silver cup engraved with arcane runes (25 gp), an obsidian coffer inlaid with silver (25 gp)

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144

Empty 
Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139, inhabited by 4 x Svirfneblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #152, inhabited by Orc Eye of Gruumsh and 1 x Orc

Empty 
Room #131
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112

West Entry

Archway

South Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #154, inhabited by 2 x Meazel

Room Features

The floor is covered in perfect hexagonal tiles, and burning torches in iron sconces line the east and west walls

Monster

Vampiric Mist (cr 3, motm 250, mtf 246); hard, 700 xp


Treasure: 9 ep

Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical altar in the west side of the room summons an air elemental to serve whomever offers a prayer (but only once), and a pile of empty bottles lies in the north side of the room

Room #133
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #115, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Female Steeder and 2 x Male Steeder

Room Features

A chute descends from the room into a magical cyst below, and various torture devices are scattered throughout the room

Room #134
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #117, inhabited by Orc Eye of Gruumsh and 1 x Orc

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #141

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158, inhabited by Duergar Mind Master and 1 x Duergar Soulblade

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by 3 x Chitine

Room Features

Someone has scrawled "Don't sleep" on the north wall, and a rusted gauntlet lies in the south-west corner of the room

Monster

2 x Meazel (cr 1, motm 177, mtf 214); hard, 400 xp


Treasure: 2100 cp, 1000 sp, 70 gp, 2 x diamond (50 gp), 2 x moonstone (50 gp), onyx (50 gp), zircon (50 gp)

Room #135
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #107, inhabited by Orc Eye of Gruumsh and 1 x Orc

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #126, inhabited by Kobold Dragonshield and 6 x Kobold

South Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #148

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The scent of urine fills the west side of the room, and a pair of dice lies in the south-east corner of the room

Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

Monster

Wight (cr 3, mm 300) and 1 x Zombie (cr 1/4, mm 316); hard, 750 xp


Treasure: 2100 cp, 600 sp, 70 gp, 2 x blue quartz (10 gp), 2 x hematite (10 gp), 2 x lapis lazuli (10 gp), 2 x malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp), 2 x turquoise (10 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Water Weird

East Entry #2

Archway

→   Leads to room #150

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 8 sp; 8 gp

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by Hobgoblin Captain and 1 x Hobgoblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Monster

Water Weird (cr 3, mm 299); hard, 700 xp


Treasure: 16 cp

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

4 x Svirfneblin (cr 1/2, mm 164); deadly, 400 xp


Treasure: 2100 cp, 1200 sp, 110 gp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), jasper (50 gp), sardonyx (50 gp), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188), Mithral Armor (splint) (uncommon, dmg 182)

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by Hobgoblin and 1 x Manticore

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 650 xp


Treasure: 14 sp; 20 cp

Room #141
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #134, inhabited by 2 x Meazel

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157

Room Features

A chute falls into the room from above, and a ruined siege weapon sits in the north side of the room

Room #142
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #126, inhabited by Kobold Dragonshield and 6 x Kobold

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by 2 x Meazel

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by 3 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #148

Room Features

Several iron cages are scattered throughout the room, and iron chains hang from the ceiling in the north-east corner of the room

Room #143
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #161

Empty 
Room #144
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145

Empty 
Room #145
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #168

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #169

Room Features

Several alcoves are cut into the north and west walls, and a faded and torn tapestry hangs from the west wall

Room #146
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Empty 
Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 12 gp; 16 cp

Room #148
North Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #135

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #166, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A toppled statue lies in the west side of the room, and the scent of urine fills the room

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by Wight and 1 x Zombie

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #163, inhabited by Trapper

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Kobold Inventor and 9 x Kobold

Trap

Magic Missle Trap: DC 10 to find, DC 15 to disable; one target, 1d10 force damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


2600 cp, 900 sp, 50 gp, 3 x diamond (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), citrine (50 gp), quartz (50 gp), 2 x sardonyx (50 gp)

Room #150
West Entry

Archway

→   Leads to room #137, inhabited by Hobgoblin Captain and 1 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Empty 
Room #151
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #138, inhabited by Water Weird

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #128

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #150

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

Room Features

A fountain of water sits against the west wall, and someone has scrawled "Arin fell here" in blood on the east wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 13 cp; 15 cp

Room #152
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

Room Features

A chute descends from the room into a natural cavern below, and a rusted gauntlet lies in the center of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 17 cp; 16 cp

Room #153
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #131, inhabited by Vampiric Mist

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Orc Eye of Gruumsh and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179

Room Features

A mural of a monstrous god covers the ceiling, and a broken spear lies in the north-west corner of the room

Room #154
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #131, inhabited by Vampiric Mist

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #170

Room Features

Spirals of white stones cover the floor, and a pile of sundered shields lies in the south-east corner of the room

Monster

2 x Meazel (cr 1, motm 177, mtf 214); hard, 400 xp


Treasure: 2 pp; 12 cp

Room #155
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171

Room Features

Someone has scrawled a strange symbol on the west wall, and a corroded iron key hangs from a hook on the north and south walls

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp


Treasure: 1500 cp, 1300 sp, 40 gp, a bone rod engraved with draconic scales (25 gp), a set of crystal dice (25 gp), a steel rapier inlaid with a meandros of silver (25 gp), an agateware salt cellar painted with mythical creatures (25 gp)

Room #156
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Female Steeder and 2 x Male Steeder

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Duergar Soulblade and 1 x Duergar

East Entry #2

Archway

→   Leads to room #165

Room Features

A sloped pit lined with iron spikes lies in the east side of the room, and the ceiling is covered with bloodstains

Room #157
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #141

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #147, inhabited by Duergar Soulblade and 1 x Duergar

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


1300 cp, 800 sp, 100 gp, a brocade merchant's cap trimmed with fox fur (25 gp), a set of crystal dice (25 gp), a silver ring inlaid with electrum (25 gp), an earthenware tureen painted with pastoral imagery (25 gp), +1 Armor (chain shirt) (rare, dmg 152)

Room #158
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by 2 x Meazel

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #182, inhabited by 3 x Chitine

Room Features

Someone has scrawled "Death comes on silent wings" on the north wall, and the floor is covered with scorch marks

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 650 xp


Treasure: 21 cp; 9 ep

Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by 2 x Meazel

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

Room Features

A magical pool in the south-west corner of the room summons a water elemental to serve whomever drinks from it (but only once), and a mural of geometric patterns covers the ceiling

Monster

3 x Chitine (cr 1/2, motm 75, vgm 131); hard, 300 xp


Treasure: 11 gp; 18 cp; 20 cp

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and the south and east walls have been engraved with alien symbols

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm 200); medium, 250 xp


Treasure: 14 sp; 15 gp; 5 ep

Room #161
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

Empty 
Room #162
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #136, inhabited by Wight and 1 x Zombie

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #173

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 6 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 350 xp


Treasure: 2400 cp, 1300 sp, 60 gp, eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), obsidian (10 gp), 2 x turquoise (10 gp), Spell Scroll (Wrathful Smite) (common, dmg 200)

Room #163
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #149

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A narrow shaft falls into the room from above, and a wooden ladder rests against the east wall

Monster

Trapper (cr 3, motm 245, vgm 194); hard, 700 xp


Treasure: 2200 cp, 1000 sp, 70 gp, a stoneware salt cellar painted with floral imagery (25 gp), a wooden scepter inlaid with a meandros of copper (25 gp), an obsidian scepter inlaid with a meandros of copper (25 gp), Potion of Resistance (radiant) (uncommon, dmg 188), Spell Scroll (Glyph of Warding) (uncommon, dmg 200), Keoghtom's Ointment (uncommon, dmg 179), Potion of Greater Healing (uncommon, dmg 187)

Room #164
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #180, inhabited by Vampiric Mist

Room Features

A tapestry of vile acts hangs from the west wall, and ghostly wailing fills the room

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); deadly, 800 xp


Treasure: 2400 cp, 900 sp, 80 gp, a cloth gown threaded with copper (25 gp), a fine leather coinpurse sewn with electrum (25 gp), a leather saddle trimmed with fur (25 gp), a malachite rod engraved with dwarven axeheads (25 gp), a pair of brocade gloves threaded with silver (25 gp), a wooden scepter engraved with arcane runes (25 gp)

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Duergar Soulblade and 1 x Duergar

West Entry

Archway

→   Leads to room #156

Room Features

The north and west walls have been engraved with glowing symbols, and quicksilver drips from the ceiling in the north-east corner of the room

Room #166
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #159, inhabited by 3 x Chitine

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #148

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Room Features

Rusting iron spikes line the north and south walls, and a pile of broken arrows lies in the south-east corner of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 300 xp


Treasure: 12 sp; 10 gp

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Hobgoblin Captain and 1 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

Empty 
Room #168
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

Room Features

A well lies in the north-west corner of the room, and a tile labyrinth covers the floor

Room #169
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Archway

→   Leads to room #193

Empty 
Room #170
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #154, inhabited by 2 x Meazel

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #195

Room Features

A tile mosaic of ancient mythology covers the floor, and a forge and anvil sit in the north side of the room

Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Female Steeder and 2 x Male Steeder

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by Orc Red Fang of Shargaas

South Entry

Archway

→   Leads to room #197

Empty 
Room #172
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #188

Room Features

Burning torches in iron sconces line the west wall, and patches of mushrooms grow in the west side of the room

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #162, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by Goblin Boss and 3 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #201

Empty 
Room #174
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 3 x Derro and 1 x Oblex Spawn

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Room Features

Spirals of gray stones cover the floor, and an acrid odor fills the north side of the room

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 9 x Kobold (cr 1/8, mm 195); hard, 275 xp


Treasure: 9 gp; 15 gp; 15 sp; 1 pp; 19 cp; 6 pp; 8 gp; 11 sp; 9 gp; 22 cp

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


2600 cp, 1200 sp, 50 gp, a bone coffer inlaid with a meandros of copper (25 gp), a bone scepter engraved with arcane runes (25 gp), a linen choker trimmed with squirrel fur (25 gp), a pair of brocade gloves threaded with silver (25 gp), an ivory shield brooch inlaid with ornate electrum scrollwork (25 gp)

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Kobold Inventor and 9 x Kobold

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191, inhabited by Kobold Scale Sorcerer and 2 x Kobold

East Entry

Archway

→   Leads to room #176

South Entry

Archway

→   Leads to room #203, inhabited by Duergar Mind Master

Monster

3 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); medium, 200 xp


Treasure: 2000 cp, 1400 sp, 100 gp, a jasper cup engraved with dwarven axeheads (25 gp), a leather armor trimmed with rabbit fur (25 gp), a linen choker trimmed with squirrel fur (25 gp), a marble plate engraved with dwarven runes (25 gp), a portrait (of a female half-elf) in a wooden frame engraved with floral vines (25 gp), an earthenware vase painted with pastoral imagery (25 gp), Bag of Holding (uncommon, dmg 153), 2 x Potion of Healing (common, dmg 187)

Room #176
West Entry

Archway

→   Leads to room #175, inhabited by 3 x Derro and 1 x Oblex Spawn

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #177, inhabited by 5 x Drow

South Entry #1

Archway

→   Leads to room #203, inhabited by Duergar Mind Master

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Room Features

Someone has scrawled "Upon the Night of Death, when death becomes life and the Blade of Virtue is reforged, the Adamant Citadel shall be lost" on the west wall, and a rusted chisel lies in the north side of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2500 cp, 1300 sp, 90 gp, a bone orb engraved with a labyrinth (25 gp), an agate cup inlaid with a filigree of gold (25 gp), an earthenware chalice painted with woodland imagery (25 gp), an obsidian chalice engraved with arcane runes (25 gp), an obsidian orb engraved with dwarven runes (25 gp), an obsidian scepter engraved with arcane runes (25 gp), Broom of Flying (uncommon, dmg 156)

Room #177
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187, inhabited by Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Room Features

Burning torches in iron sconces line the east and west walls, and the north and west walls are covered with scorch marks

Monster

5 x Drow (cr 1/4, mm 128); medium, 250 xp


Treasure: 13 sp; 12 cp; 19 cp; 18 cp; 10 gp

Room #178
West Entry

Locked Stone Door (DC 25 to open)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #194

Empty 
Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Orc Eye of Gruumsh and 1 x Orc

North Entry #2

Archway

→   Leads to room #153

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #178

East Entry

Archway

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #194

Empty 
Room #180
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #164, inhabited by Hobgoblin and 1 x Manticore

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

Someone has scrawled "This paladin is dead" on the east wall, and the north and east walls are covered with goblin graffiti

Monster

Vampiric Mist (cr 3, motm 250, mtf 246); hard, 700 xp


Treasure: 10 sp

Room #181
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #171

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 700 xp


Treasure: 12 gp

Trap

Magic Missle Trap: DC 15 to find, DC 15 to disable; one target, 1d10 force damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2200 cp, 1200 sp, 50 gp, a brass crown etched with draconic runes (25 gp), a fine steel pendant engraved with draconic runes (25 gp), a leather belt trimmed with lynx fur (25 gp), a silver dagger engraved with dwarven axeheads (25 gp), a steel bell engraved with arcane runes (25 gp), a stoneware salt cellar painted with garden imagery (25 gp), a wooden plate set with a single jade (25 gp), an obsidian brazier engraved with dwarven axeheads (25 gp), Potion of Growth (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #182
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #158, inhabited by Duergar Mind Master and 1 x Duergar Soulblade

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #183

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198

Monster

3 x Chitine (cr 1/2, motm 75, vgm 131); hard, 300 xp


Treasure: 1 pp; 7 gp; 15 gp

Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by 3 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #182, inhabited by 3 x Chitine

South Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #199

Room Features

Someone has scrawled a large X on the west wall, and a corpse lies in front of an open chest in the south-west corner of the room

Room #184
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #166, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

South Entry

Archway

→   Leads to room #200, inhabited by Myconid Sovereign and 1 x Myconid Adult

Empty 
Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Myconid Sovereign and 1 x Myconid Adult

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A narrow shaft descends from the room into a midden chamber below, and a fountain of water sits against the west wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 8 gp; 15 sp

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #190

Room Features

A simple fireplace sits against the east wall, and someone has scrawled "We've run out of rope" on the west wall

Monster

Goblin Boss (cr 1, mm 166) and 3 x Goblin (cr 1/4, mm 166); hard, 350 xp


Treasure: 1800 cp, 1300 sp, 60 gp, a cloth coat threaded with copper (25 gp), a fine steel dagger engraved with draconic runes (25 gp), a malachite cup inlaid with gold (25 gp), a malachite puzzle box inlaid with silver (25 gp), a necklace of azurite (25 gp), a set of crystal dice (25 gp), an agate salt cellar inlaid with a meandros of gold (25 gp), an ivory medallion engraved with a labyrinth (25 gp), Wand of Wonder (rare, dmg 212)

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by 5 x Drow

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #192

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 10 ep

Room #188
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #172

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Orc Red Fang of Shargaas

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #198

Empty 
Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #208

Room Features

A tapestry of arcane patterns hangs from the west wall, and a pile of iron spikes lies in the north-east corner of the room

Room #190
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Kobold Inventor and 9 x Kobold

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #186, inhabited by Goblin Boss and 3 x Goblin

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Orc Eye of Gruumsh and 1 x Orc

Room Features

Someone has scrawled "ten, ten, five" in draconic script on the north wall, and a putrid odor fills the room

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Kobold Inventor and 9 x Kobold

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by 3 x Derro and 1 x Oblex Spawn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

Room Features

A rope ascends to a balcony hanging from the west wall, and groaning fills the room

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); medium, 250 xp


Treasure: 20 cp; 10 ep; 17 cp

Room #192
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #187, inhabited by Mimic

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

Empty 
Room #193
North Entry

Archway

→   Leads to room #169

Room Features

A tile labyrinth covers the floor, and a scratching sound fills the room

Room #194
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #179

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #178

East Entry

Archway

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by Nilbog and 2 x Goblin

Room Features

A chute descends from the room into a plundered tomb below, and someone has scrawled a baleful symbol on the south wall

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218, inhabited by Hobgoblin and 1 x Manticore

Room Features

A wooden ladder rests against the west wall, and a pile of rotten fruit lies in the north-east corner of the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #180, inhabited by Vampiric Mist

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Myconid Sovereign and 1 x Myconid Adult

Room Features

Someone has scrawled a drawing of a dragon on the south wall, and patches of mushrooms grow in the north side of the room

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by Vampiric Mist

North Entry #2

Archway

→   Leads to room #171

East Entry #1

Archway

→   Leads to room #181, inhabited by Orc Red Fang of Shargaas

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #206

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #220, inhabited by 5 x Goblin

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a rusted breastplate lies in the south-west corner of the room

Room #198
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182, inhabited by 3 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212, inhabited by 6 x Kobold Inventor

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Room #199
North Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Empty 
Room #200
North Entry

Archway

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A stack of crates filled with rocks stands against the north wall, and a cold spot can be felt in the south-west corner of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Myconid Adult (cr 1/2, mm 232); medium, 550 xp


Treasure: 16 sp; 13 sp

Room #201
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213

Empty 
Room #202
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #225

Room Features

A stair ascends to a balcony hanging from the north wall, and someone has scrawled "I've forgotten my name" on the south wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 21 cp; 16 sp

Room #203
North Entry #1

Archway

→   Leads to room #175, inhabited by 3 x Derro and 1 x Oblex Spawn

North Entry #2

Archway

→   Leads to room #176

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #215, inhabited by Choldrith

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #226

Room Features

A magical mural on the south wall depicts the gruesome death of whomever views it, and several empty bottles are scattered throughout the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); medium, 450 xp


Treasure: 16 sp

Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by 5 x Drow

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215, inhabited by Choldrith

Room Features

A stone dais sits in the north-east corner of the room, and the south and west walls are covered with veins of metal

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 1600 cp, 1100 sp, 60 gp, 4 x diamond (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Dancing Lights) (common, dmg 200), Spell Scroll (Produce Flame) (common, dmg 200)

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Nilbog and 2 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Gelatinous Cube

Room Features

The ceiling is covered with scorch marks, and a pile of spoiled meat lies in the east side of the room

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Orc Red Fang of Shargaas

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

Empty 
Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212, inhabited by 6 x Kobold Inventor

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

Empty 
Room #208
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #223, inhabited by Adult Kruthik

Room Features

A tile labyrinth covers the floor, and patches of mushrooms grow in the north-east corner of the room

Room #209
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 1 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by Myconid Sovereign and 1 x Myconid Adult

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213

Room Features

A ruined siege weapon sits in the south-west corner of the room, and the ceiling is covered with pale stalactites

Monster

Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); medium, 300 xp


Treasure: 7 sp; 9 gp

Room #210
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #204, inhabited by Hobgoblin Captain and 1 x Hobgoblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216, inhabited by 2 x Firenewt Warrior

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #228, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The Fellowship of the Crystal Fang killed a white dragon here" on the west wall

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Empty 
Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

East Entry

Archway

→   Leads to room #222, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

6 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 300 xp


Treasure: 2300 cp, 1700 sp, 90 gp, azurite (10 gp), banded agate (10 gp), blue quartz (10 gp), 2 x lapis lazuli (10 gp), tiger eye (10 gp)

Room #213
North Entry #1

Archway

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

Room Features

Several corpses are impaled upon iron spikes on the ceiling, and several broken arrows are scattered throughout the room

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Kobold Scale Sorcerer and 2 x Kobold

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #202, inhabited by Orc Eye of Gruumsh and 1 x Orc

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

Room Features

Several square holes are cut into the ceiling and floor, and an iron chandelier hangs from the ceiling in the west side of the room

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Hobgoblin Captain and 1 x Hobgoblin

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #203, inhabited by Duergar Mind Master

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #245, inhabited by Darkling Elder and 1 x Darkling

Monster

Choldrith (cr 3, motm 77, vgm 132); hard, 700 xp


Treasure: 21 cp

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235

Monster

2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 200 xp


Treasure: 13 gp; 8 sp

Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by 3 x Firenewt Warrior

Room Features

A shallow pit lies in the north-east corner of the room, and lit candles are scattered across the floor

Monster

Nilbog (cr 1, motm 195, vgm 182) and 2 x Goblin (cr 1/4, mm 166); hard, 300 xp


Treasure: 16 cp; 14 sp; 13 ep

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +12 to hit against one target, 4d10 slashing damage

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 3 x Firenewt Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219, inhabited by Myconid Sovereign and 1 x Myconid Adult

Room Features

A balcony hangs from the east wall, and someone has scrawled "The Conclave of Pyriel killed five ogres here" on the west wall

Monster

Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); deadly, 800 xp


Treasure: 9 gp; 22 cp

Trap

Magic Missle Trap: DC 20 to find, DC 10 to disable; one target, 1d10 force damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Symbol of Hypnosis: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 15 save or become incapacitated for 1d4 rounds


2300 cp, 1200 sp, 60 gp, a bone medallion set with a single emerald (25 gp), a cloth cloak trimmed with fur (25 gp), a pewter plate etched with dwarven axeheads (25 gp)

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218, inhabited by Hobgoblin and 1 x Manticore

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #248

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Myconid Adult (cr 1/2, mm 232); medium, 550 xp


Treasure: 26 cp; 12 sp

Room #220
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by Duergar and 3 x Giant Rat

Monster

5 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 12 sp; 11 cp; 11 sp; 5 pp; 15 cp

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #231

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #239

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 650 xp


Treasure: 3 pp; 12 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2800 cp, 1700 sp, 70 gp, banded agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), moss agate (10 gp), obsidian (10 gp), 2 x rhodochrosite (10 gp), Spell Scroll (Compulsion) (rare, dmg 200), Spell Scroll (Death Ward) (rare, dmg 200), Potion of Diminution (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

West Entry

Archway

→   Leads to room #212, inhabited by 6 x Kobold Inventor

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #223, inhabited by Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #241, inhabited by Choldrith

Room Features

A grinding noise can be faintly heard near the west wall, and a pile of rotten bread lies in the north-west corner of the room

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); deadly, 650 xp


Treasure: 2500 cp, 900 sp, 80 gp, azurite (10 gp), banded agate (10 gp), blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), 2 x moss agate (10 gp), obsidian (10 gp), tiger eye (10 gp), Potion of Healing (common, dmg 187)

Room #223
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 2 pp

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by Myconid Sovereign and 1 x Myconid Adult

Room Features

The north and west walls have been engraved with alien symbols, and a buzzing noise fills the room

Monster

Duergar (cr 1, mm 122); easy, 200 xp


Treasure: 15 cp

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 damage

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #202, inhabited by Orc Eye of Gruumsh and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251

Empty 
Room #226
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #203, inhabited by Duergar Mind Master

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Room Features

Someone has scrawled "The Blade of Compassion is reforged" on the south wall, and a pile of trash lies in the north-west corner of the room

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Choldrith

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #254

Room Features

Numerous pillars line the east and west walls, and a tapestry of vile acts hangs from the north wall

Room #228
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #210

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #235

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Darkling Elder and 1 x Darkling

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 250 xp


Treasure: 8 sp; 11 cp

Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #246

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 15 cp

Trap

Electrified Floortile: DC 20 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 2d10 lightning damage

Room #230
North Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #231

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257, inhabited by Gelatinous Cube

Room Features

Part of the ceiling has collapsed into the room, and a mural of vile acts covers the ceiling

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #221, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #239

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and someone has scrawled "The Outcasts shall fall when sea becomes sky" on the south wall

Room #232
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by Myconid Sovereign and 1 x Myconid Adult

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #233, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #250

Monster

2 x Myconid Adult (cr 1/2, mm 232); easy, 200 xp


Treasure: 12 sp; 18 sp

Room #233
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #232, inhabited by 2 x Myconid Adult

South Entry

Archway

→   Leads to room #251

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 400 xp


Treasure: 15 cp; 18 gp; 15 cp

Room #234
East Entry

Unlocked Iron Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252

Empty 
Room #235
North Entry

Archway

→   Leads to room #216, inhabited by 2 x Firenewt Warrior

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #228, inhabited by Kuo-toa Whip and 1 x Kuo-toa

South Entry

Unlocked Stone Door (60 hp)

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and someone has scrawled "There is no way out" on the south wall

Trap

Rune of Dread: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #255

Empty 
Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #238, inhabited by 3 x Firenewt Warrior

Room Features

A tile mosaic of ancient mythology covers the floor, and a pair of dice lies in the north side of the room

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by Nilbog and 2 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #237

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Hobgoblin and 1 x Manticore

East Entry #2

Locked Iron Door (DC 15 to open) (slides to one side)

→   Leads to room #247

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

3 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 300 xp


Treasure: 2300 cp, 800 sp, 80 gp, 4 x diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), Boots of Striding and Springing (uncommon, dmg 156), 2 x Headband of Intellect (uncommon, dmg 173), Ring of Water Walking (uncommon, dmg 193)

Room #239
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #221, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #231

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by Duergar Mind Master and 1 x Duergar Soulblade

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #259

Room Features

A chute descends from the room into a plundered tomb below, and the scent of ozone fills the south side of the room

Room #240
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #239

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #241, inhabited by Choldrith

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259

Room Features

A forge and anvil sit in the west side of the room, and an overwhelming stench fills the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Soulblade (cr 1, motm 109, mtf 190); deadly, 650 xp


Treasure: 21 cp; 14 sp

Room #241
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #222, inhabited by Duergar Kavalrachni and 1 x Female Steeder

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Duergar Mind Master and 1 x Duergar Soulblade

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242

Room Features

Spirals of black stones cover the floor, and a rattling noise can be faintly heard near the south wall

Monster

Choldrith (cr 3, motm 77, vgm 132); hard, 700 xp


Treasure: 17 cp

Room #242
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #223, inhabited by Adult Kruthik

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Duergar

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #241, inhabited by Choldrith

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

Empty 
Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #232, inhabited by 2 x Myconid Adult

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Myconid Adult (cr 1/2, mm 232); medium, 550 xp


Treasure: 8 gp; 17 sp

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Darkling Elder and 1 x Darkling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by Spectator

Room Features

A large demonic idol with ruby eyes sits in the north-east corner of the room, and the sound of rushing water fills the room

Room #245
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #215, inhabited by Choldrith

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #228, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #263

South Entry

Archway

→   Leads to room #270, inhabited by Spectator

Room Features

A whistling noise can be heard in the east side of the room, and a ruined chain shirt lies in the north side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 1 x Darkling (cr 1/2, motm 84, vgm 134); medium, 550 xp


Treasure: 12 gp; 13 cp

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #229, inhabited by Gelatinous Cube

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the east wall, and a wooden ladder rests against the south wall

Room #247
West Entry

Locked Iron Door (DC 15 to open) (slides to one side)

→   Leads to room #238, inhabited by 3 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #274

Trap

Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 fire damage

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2100 cp, 400 sp, 110 gp, diamond (50 gp), bloodstone (50 gp), zircon (50 gp), Potion of Climbing (common, dmg 187)

Room #248
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #219, inhabited by Myconid Sovereign and 1 x Myconid Adult

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249, inhabited by Duergar and 3 x Giant Rat

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by 5 x Goblin

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #248

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #265, inhabited by Neogi and 1 x Neogi Hatchling

Room Features

Someone has scrawled "Runa died here" on the west wall, and a pile of rotten rope lies in the center of the room

Monster

Duergar (cr 1, mm 122) and 3 x Giant Rat (cr 1/8, mm 327); medium, 275 xp


Treasure: 17 cp; 17 ep; 12 sp; 11 gp

Trap

Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 2d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1600 cp, 800 sp, 40 gp, azurite (10 gp), rhodochrosite (10 gp), 2 x tiger eye (10 gp)

Room #250
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #232, inhabited by 2 x Myconid Adult

East Entry

Archway

→   Leads to room #251

Room Features

A stone stair ascends towards the west wall, and dancing wisps of flame fill the west side of the room

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225

West Entry

Archway

→   Leads to room #250

East Entry

Archway

→   Leads to room #252

Room Features

Several alcoves are cut into the walls, and the ceiling is covered with scorch marks

Room #252
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #278

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #279, inhabited by 3 x Drow

Room Features

A mural of ancient mythology covers the ceiling, and the north and east walls are covered with bloodstains

Room #253
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Unlocked Stone Door (60 hp)

Trap

Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 fire damage


2100 cp, 700 sp, 100 gp, 2 x blue quartz (10 gp), eye agate (10 gp), 2 x hematite (10 gp), moss agate (10 gp), obsidian (10 gp), 3 x tiger eye (10 gp), turquoise (10 gp), Spell Scroll (False Life) (common, dmg 200), 2 x Potion of Climbing (common, dmg 187)

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #227

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253

Room Features

A balcony hangs from the west wall, and someone has scrawled "The Golden Daggers looted this place" on the west wall

Room #255
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #236

West Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282

Room Features

A circle of tall stones stands in the north side of the room, and the floor is covered with rotting straw

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Trap

Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 1d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1800 cp, 1200 sp, 50 gp, diamond (50 gp), 3 x bloodstone (50 gp), carnelian (50 gp), jasper (50 gp), 2 x onyx (50 gp), quartz (50 gp), zircon (50 gp)

Room #257
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 15 sp

Trap

Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 1d10 force damage

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284

Empty 
Room #259
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #239

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #240, inhabited by Duergar Mind Master and 1 x Duergar Soulblade

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Kuo-toa Whip and 3 x Kuo-toa

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of candles lies in the north-east corner of the room

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +12 to hit against all targets within 5 ft., 4d10 bludgeoning damage

Room #260
West Entry

Locked Stone Door (DC 20 to open)

East Entry

Archway

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

The south and east walls have been engraved with incoherent labyrinths, and someone has scrawled "Vyncent's Dragoons looted this place" on the east wall

Room #261
East Entry

Archway

→   Leads to room #262

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 12 ep

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Spectator

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #268, inhabited by Duergar Stone Guard and 1 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #276, inhabited by 2 x Orc and 1 x Half-ogre

Room Features

Someone has scrawled a basic map of the dungeon on the north wall, and blood drips from the ceiling in the south-east corner of the room

Room #263
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #245, inhabited by Darkling Elder and 1 x Darkling

East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

Empty 
Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Neogi and 1 x Neogi Hatchling

South Entry #1

Archway

→   Leads to room #290, inhabited by Mimic

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291

Room Features

A mouldy odor fills the room, and a pile of broken glass lies in the west side of the room

Room #265
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249, inhabited by Duergar and 3 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #283

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291

Room Features

A magical mural on the west wall can be used to scry upon any known individual within the dungeon, and a narrow pit covered by iron bars lies in the north-east corner of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 1 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 725 xp


Treasure: 2400 cp, 1200 sp, 80 gp, banded agate (10 gp), eye agate (10 gp), 2 x hematite (10 gp), moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #266
West Entry

Archway

→   Leads to room #260

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #267

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

Room Features

The floor is covered in square tiles, alternating white and black, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 300 xp


Treasure: 18 cp; 13 gp

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286

Room Features

A magical pool in the north side of the room disintegrates any mundane metal object submerged within it, and the floor is covered in square tiles, alternating white and black

Room #268
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Orc and 1 x Half-ogre

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); deadly, 650 xp


Treasure: 14 cp; 12 cp

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Spectator

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Adult Kruthik

Room Features

Screaming fills the room, and a pile of blood-soaked clothing lies in the east side of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 13 gp; 11 gp

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245, inhabited by Darkling Elder and 1 x Darkling

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269, inhabited by Orc Hand of Yurtrus and 1 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by Adult Kruthik

Room Features

A magical shrine of a god of light in the south side of the room grants greater intelligence (for one hour) to whomever offers a prayer, and a narrow ledge runs along the south and west walls

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 14 sp

Room #271
South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299

Room Features

A stream of acid flows along a channel in the floor, and several adventurer corpses are scattered throughout the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); medium, 250 xp


Treasure: 15 sp; 23 cp; 16 ep

Room #273
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Kobold Dragonshield and 2 x Kobold

Room Features

A chute falls into the room from above, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the west wall

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); deadly, 650 xp


Treasure: 2600 cp, 700 sp, 50 gp, a leather armor tooled with arcane runes (25 gp), a marble brazier engraved with arcane runes (25 gp), a pewter censer etched with arcane runes (25 gp), a silver bell engraved with dwarven axeheads (25 gp), an agate salt cellar set with alexandrite (25 gp), Spell Scroll (Produce Flame) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #274
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #247

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Room Features

The ceiling is covered with needle-like stalactites, and a sundered mace lies in the north side of the room

Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

East Entry

Locked Stone Door (DC 25 to open)

Room Features

Someone has scrawled "You cannot kill it with magic" in draconic script on the north wall, and a sundered shield lies in the center of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 3 x Kuo-toa (cr 1/4, mm 199); hard, 350 xp


Treasure: 15 cp; 15 ep; 11 ep; 14 gp

Room #276
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #303, inhabited by Duergar Stone Guard and 1 x Duergar

Room Features

The room has a high domed ceiling, and a faded and torn tapestry hangs from the east wall

Monster

2 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 400 xp


Treasure: 15 sp; 13 sp; 15 gp

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Duergar Stone Guard and 1 x Duergar

West Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #287

Monster

Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); medium, 300 xp


Treasure: 1600 cp, 1200 sp, 70 gp, 2 x diamond (50 gp), zircon (50 gp), Spell Scroll (Scorching Ray) (uncommon, dmg 200)

Room #278
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #252

Room Features

Someone has scrawled "No, I said it had eleven eyes" on the east wall, and a hole has been blasted into the south wall

Room #279
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #252

East Entry

Locked Iron Door (DC 10 to open) (slides down)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Monster

3 x Drow (cr 1/4, mm 128); easy, 150 xp


Treasure: 8 gp; 23 cp; 11 ep

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263

West Entry

Archway

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #281, inhabited by Water Weird

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

Empty 
Room #281
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

Monster

Water Weird (cr 3, mm 299); hard, 700 xp


Treasure: 19 cp

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Duergar

Empty 
Room #283
North Entry #1

Archway

→   Leads to room #257, inhabited by Gelatinous Cube

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #258

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #265, inhabited by Neogi and 1 x Neogi Hatchling

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #284

Room Features

A circle of tall stones stands in the north-west corner of the room, and someone has scrawled "The walls listen" on the north wall

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #283

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Kuo-toa Whip and 3 x Kuo-toa

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #302, inhabited by Orc Eye of Gruumsh and 1 x Orc

Empty 
Room #285
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

A toppled statue lies in the south-west corner of the room, and someone has scrawled "The Golden Ring lies in blood" on the east wall

Room #286
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of sundered shields lies in the south-west corner of the room

Room #287
East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #277, inhabited by Orc and 1 x Half-ogre

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313

Room Features

An overwhelming stench fills the south-west corner of the room, and a charred club lies in the center of the room

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 19 cp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Duergar Kavalrachni and 1 x Female Steeder

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #300, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #290, inhabited by Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #308, inhabited by Female Steeder and 2 x Male Steeder

Room Features

A large kiln and coal bin sit in the north-east corner of the room, and someone has scrawled "The Jade Company killed a hydra here" on the north wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); medium, 250 xp


Treasure: 13 sp; 16 cp; 14 sp

Room #290
North Entry

Archway

→   Leads to room #264

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #289, inhabited by Kobold Dragonshield and 2 x Kobold

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 8 gp

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Neogi and 1 x Neogi Hatchling

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #301

Empty 
Room #292
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #322

Empty 
Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #304

Trap

Thunderstone Mine: DC 15 to find, DC 10 to disable; affects all targets within 20 ft., DC 15 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288, inhabited by Spectator

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Orog and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Adult Kruthik

South Entry

Archway

→   Leads to room #315, inhabited by 3 x Hobgoblin

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and a large demonic idol with ruby eyes sits in the north side of the room

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Orc Hand of Yurtrus and 1 x Orc

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Spectator

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #296, inhabited by Firenewt Warlock of Imix and 2 x Firenewt Warrior

Room Features

The scent of ozone fills the south-east corner of the room, and a pile of empty bottles lies in the north side of the room

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 10 ep

Room #296
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 2 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 400 xp


Treasure: 2800 cp, 1100 sp, 90 gp, a bone scepter set with a rosette of jasper (25 gp), a leather armor tooled with draconic scales (25 gp), a petrified frog set with obsidian and tiger eye (25 gp), a wooden scepter engraved with elven script (25 gp), Potion of Growth (uncommon, dmg 187), Wand of Magic Detection (uncommon, dmg 211)

Room #297
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #281, inhabited by Water Weird

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Duergar

South Entry #1

Archway

→   Leads to room #317, inhabited by Nilbog and 4 x Goblin

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 6 x Giant Rat (cr 1/8, mm 327); deadly, 350 xp


Treasure: 12 ep; 19 sp; 7 gp; 22 cp; 9 gp; 11 sp; 4 pp

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #319, inhabited by Spectator

Room Features

A magical statue in the south side of the room answers questions with lies and falsehoods, and a fountain of water sits against the south wall

Monster

Duergar (cr 1, mm 122); easy, 200 xp


Treasure: 14 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


3100 cp, 1200 sp, 100 gp, 2 x diamond (50 gp), chalcedony (50 gp), onyx (50 gp), 2 x quartz (50 gp), Elixir of Health (rare, dmg 168)

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

East Entry

Archway

→   Leads to room #320, inhabited by Firenewt Warrior and 1 x Giant Strider

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

South Entry #2

Archway

Room Features

A stair ascends to a balcony hanging from the south wall, and the floor is covered in perfect hexagonal tiles

Room #300
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by Kobold Dragonshield and 2 x Kobold

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 650 xp


Treasure: 1900 cp, 1800 sp, 70 gp, diamond (50 gp), chrysoprase (50 gp), citrine (50 gp), 2 x sardonyx (50 gp), +1 Wand of the War Mage (uncommon, dmg 212), Adamantine Armor (chain shirt) (uncommon, dmg 150), Javelin of Lightning (uncommon, dmg 178)

Room #301
West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #291

West Entry #2

Locked Stone Door (DC 25 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

The south and east walls have been engraved with geometric patterns, and someone has scrawled an arcane symbol on the north wall

Room #302
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #284

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and someone has scrawled "The Falcons of Cadun killed eleven orcs here" on the north wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 11 sp; 13 ep

Room #303
North Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #276, inhabited by 2 x Orc and 1 x Half-ogre

East Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #312

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); deadly, 650 xp


Treasure: 12 ep; 16 cp

Room #304
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by 3 x Drow

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #293

West Entry #2

Archway

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1800 cp, 1200 sp, 80 gp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Circle of Power) (rare, dmg 200), 2 x Potion of Superior Healing (rare, dmg 187)

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315, inhabited by 3 x Hobgoblin

South Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #332

Room Features

A faded and torn tapestry hangs from the north wall, and a pile of barrel staves lies in the north-east corner of the room

Monster

Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 10 gp; 10 ep

Room #306
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #325, inhabited by Duergar Soulblade and 1 x Duergar

East Entry

Archway

→   Leads to room #317, inhabited by Nilbog and 4 x Goblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #333, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

Someone has scrawled a basic map of the dungeon on the east wall, and the floor is covered with scorch marks

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Firenewt Warrior and 1 x Giant Strider

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336

Room Features

The floor is covered in perfect hexagonal tiles, and a sundered axe lies in the east side of the room

Monster

Wight (cr 3, mm 300) and 2 x Zombie (cr 1/4, mm 316); deadly, 800 xp


Treasure: 18 sp; 13 sp; 14 sp

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 2d10 damage

Room #308
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by Kobold Dragonshield and 2 x Kobold

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #309

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326

Room Features

Someone has scrawled "You cannot kill it with swords" in draconic script on the north wall, and knocking fills the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp


Treasure: 12 gp; 9 gp; 10 gp

Room #309
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #308, inhabited by Female Steeder and 2 x Male Steeder

East Entry

Locked Iron Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

A narrow ledge runs along the walls, and a large kiln and coal bin sit in the center of the room

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

An enchanted pool in the north side of the room ages whomever drinks from it (but only once), and someone has scrawled "ten, ten, two" in draconic script on the north wall

Trap

Electrified Floortile: DC 10 to find, DC 20 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 2d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1700 cp, 900 sp, 70 gp, a brass rapier inlaid with electrum (25 gp), a fine leather vest sewn with copper (25 gp), a fine steel chime set with a single black pearl (25 gp), a rosewood cup set with peridot (25 gp), an obsidian chalice engraved with draconic runes (25 gp), Pearl of Power (uncommon, dmg 184), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #311
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #285

West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #322

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #337, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

Room Features

A magical altar of a god of death in the north side of the room grants greater strength (for one hour) to whomever offers a prayer, and a stone ramp ascends towards the south wall

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 250 xp


Treasure: 8 gp; 15 ep

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #303, inhabited by Duergar Stone Guard and 1 x Duergar

West Entry #2

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #324, inhabited by 2 x Chitine

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #329, inhabited by Darkling Elder and 1 x Darkling

Room Features

Someone has scrawled "I'd rather be at the Bloody Blade" in dwarvish runes on the east wall, and a tapping sound can be heard in the center of the room

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Darkling Elder and 1 x Darkling

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #314

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Room #314
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #313

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

Room Features

Mournful weeping can be faintly heard near the east wall, and a warped spear lies in the west side of the room

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Orog and 1 x Orc

Room Features

The floor is covered in square tiles, alternating white and black, and several wax blobs are scattered throughout the room

Monster

3 x Hobgoblin (cr 1/2, mm 186); hard, 300 xp


Treasure: 12 gp; 18 cp; 2 pp

Room #316
West Entry

Locked Iron Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #342

Room Features

A shallow pit lies in the north side of the room, and the ceiling is covered with cobwebs

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

West Entry

Archway

→   Leads to room #306

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Room Features

Someone has scrawled "white, iron, iron" on the east wall, and a ruined gauntlet lies in the east side of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 4 x Goblin (cr 1/4, mm 166); deadly, 400 xp


Treasure: 1500 cp, 1200 sp, 30 gp, 2 x diamond (50 gp), bloodstone (50 gp), citrine (50 gp), moonstone (50 gp), 2 x onyx (50 gp), 2 x zircon (50 gp), Ring of Mind Shielding (uncommon, dmg 191), Sentinel Shield (uncommon, dmg 199), Slippers of Spider Climbing (uncommon, dmg 200), Trident of Fish Command (uncommon, dmg 209)

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

South Entry

Archway

→   Leads to room #334

Room Features

A circle of tall stones stands in the south side of the room, and someone has scrawled "It's a trap" on the south wall

Room #319
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by Duergar

Room Features

Someone has scrawled "When blades pierce the sky, the Staff of Dweomers shall be destroyed" on the east wall, and the ceiling is covered with bloodstains

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 13 gp

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307, inhabited by Wight and 2 x Zombie

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #336

Room Features

A group of draconic faces have been carved into the south wall, and a pair of boots lies in the north-east corner of the room

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 1 x Giant Strider (cr 1, motm 137, vgm 143); medium, 300 xp


Treasure: 15 gp; 18 cp

Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A rattling noise fills the room, and a shattered hammer lies in the north-west corner of the room

Room #322
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #292

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #311, inhabited by Kuo-toa Whip and 1 x Kuo-toa

Room Features

A stone stair ascends towards the north wall, and a toppled statue lies in the center of the room

Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 3 x Svirfneblin

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #324, inhabited by 2 x Chitine

Empty 
Room #324
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #323

East Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #312

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); easy, 200 xp


Treasure: 16 cp; 10 sp

Room #325
North Entry

Locked Iron Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349, inhabited by Vampiric Mist

Room Features

Someone has scrawled "Explosive runes" in draconic script on the west wall, and the floor is covered with rotting straw

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 13 sp; 15 sp

Trap

Idol of Chaos: DC 10 to find, DC 15 to disable; affects lawful creatures which touch the idol, DC 12 save or take 2d10 damage and become confused (phb 224) for 1d4 rounds

Room #326
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #308, inhabited by Female Steeder and 2 x Male Steeder

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327

Room Features

A simple fireplace sits against the east wall, and a pile of rotten bread lies in the north-east corner of the room

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

The floor is covered with scorch marks, and a pile of iron spikes lies in the east side of the room

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #352

Room Features

A chute falls into the room from above, and a clanking sound can be heard in the north-west corner of the room

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 650 xp


Treasure: 2100 cp, 700 sp, 90 gp, azurite (10 gp), hematite (10 gp), moss agate (10 gp), turquoise (10 gp)

Room #329
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #312

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313

Room Features

A wooden ladder rests against the west wall, and the ceiling is covered with bloodstains

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 1 x Darkling (cr 1/2, motm 84, vgm 134); medium, 550 xp


Treasure: 2400 cp, 600 sp, 50 gp, banded agate (10 gp), eye agate (10 gp), 2 x hematite (10 gp), obsidian (10 gp), 2 x rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #331

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #357, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #358, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

Room Features

Someone has scrawled "The silver dragon is not a dragon" on the north wall, and several pieces of rotting wood are scattered throughout the room

Room #331
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #330

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

Room Features

A stair ascends to a wooden platform in the east side of the room, and several rotten apples are scattered throughout the room

Room #332
North Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #305, inhabited by Orog and 1 x Orc

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341

Empty 
Room #333
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306

East Entry

Archway

→   Leads to room #334

Room Features

A tile mosaic of ancient mythology covers the floor, and a pile of rotten fruit lies in the south side of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 300 xp


Treasure: 17 ep; 8 gp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by Nilbog and 4 x Goblin

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Room Features

A magical statue in the south side of the room answers simple questions about the dungeon (points directions), and someone has scrawled "The Heroes of Tybrook looted this place" on the north wall

Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

Room Features

A circle of tall stones stands in the south side of the room, and someone has scrawled "No, I said it had eleven eyes" on the east wall

Room #336
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #307, inhabited by Wight and 2 x Zombie

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #320, inhabited by Firenewt Warrior and 1 x Giant Strider

East Entry

Archway

→   Leads to room #326

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 2d10 cold damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 2d10 piercing/poison damage


2300 cp, 1200 sp, 50 gp, a malachite chalice engraved with draconic runes (25 gp), a pewter scepter etched with thorned vines (25 gp), an agate chalice inlaid with a meandros of silver (25 gp), an agate puzzle box set with chalcedony (25 gp)

Room #337
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #311, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry

Archway

→   Leads to room #338

Room Features

A stone ramp ascends towards the east wall, and several iron cages are scattered throughout the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 1 x Xvart (cr 1/8, motm 267, vgm 200); easy, 225 xp


Treasure: 17 sp; 8 gp

Room #338
West Entry

Archway

→   Leads to room #337, inhabited by Xvart Warlock of Raxivort and 1 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 3 x Svirfneblin

Empty 
Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

South Entry

Archway

→   Leads to room #355

Room Features

Numerous pillars line the west wall, and a fountain engraved with glowing symbols sits in the north-east corner of the room

Monster

3 x Svirfneblin (cr 1/2, mm 164); hard, 300 xp


Treasure: 16 ep; 20 cp; 15 sp

Trap

Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2700 cp, 600 sp, 60 gp, 5 x diamond (50 gp), Spell Scroll (Spare the Dying) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #340
South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #357, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A magical pool in the center of the room ages whomever drinks from it (but only once), and someone has scrawled "Has anyone seen my invisible cloak?" on the west wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 6 x Giant Rat (cr 1/8, mm 327); deadly, 350 xp


Treasure: 15 gp; 5 pp; 15 cp; 15 sp; 18 sp; 16 cp; 16 ep

Room #341
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #366, inhabited by Orc Claw of Luthic and 1 x Orc

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Never trust an elf" in dwarvish runes on the south wall

Room #342
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #316

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #349, inhabited by Vampiric Mist

South Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #361

Empty 
Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367

Empty 
Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #345

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #364

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 16 sp

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #344, inhabited by Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

Room Features

Someone has scrawled "The Steel Cup is lost" in draconic script on the south wall, and several broken arrows are scattered throughout the room

Room #346
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #345

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

South Entry

Archway

→   Leads to room #371

Empty 
Room #347
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 3 x Svirfneblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by Gelatinous Cube

South Entry

Archway

→   Leads to room #374

Empty 
Room #348
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #324, inhabited by 2 x Chitine

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by Gelatinous Cube

Empty 
Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Duergar Soulblade and 1 x Duergar

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361

Room Features

A faded and torn tapestry hangs from the east wall, and burning torches in iron sconces line the north and south walls

Monster

Vampiric Mist (cr 3, motm 250, mtf 246); hard, 700 xp


Treasure: 5 pp

Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A stone ramp ascends towards the north wall, and several torches are scattered throughout the room

Monster

3 x Drow (cr 1/4, mm 128); easy, 150 xp


Treasure: 13 sp; 21 cp; 21 cp

Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #369, inhabited by Neogi and 2 x Neogi Hatchling

Empty 
Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #328, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353, inhabited by Hobgoblin and 3 x Goblin

Empty 
Room #353
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382, inhabited by 2 x Duergar

Room Features

The north and east walls have been engraved with geometric patterns, and someone has scrawled "The Fellowship of the Crystal Sword looted this place" on the south wall

Monster

Hobgoblin (cr 1/2, mm 186) and 3 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 9 sp; 9 ep; 10 cp; 17 sp

Room #354
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353, inhabited by Hobgoblin and 3 x Goblin

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #355

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372

South Entry #2

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #373, inhabited by Bugbear and 2 x Goblin

Empty 
Room #355
North Entry

Archway

→   Leads to room #339, inhabited by 3 x Svirfneblin

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #354

Empty 
Room #356
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #357, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #384

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp


Treasure: 14 gp; 14 sp; 14 sp

Room #357
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #340, inhabited by Xvart Warlock of Raxivort and 6 x Giant Rat

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #330

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #356, inhabited by Female Steeder and 2 x Male Steeder

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #375, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the south wall, and the ceiling is covered with pale stalactites

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 650 xp


Treasure: 14 ep; 12 ep

Room #358
North Entry

Archway

→   Leads to room #330

East Entry

Archway

→   Leads to room #359

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A magical pool in the north side of the room petrifies whomever drinks from it, and a charred wooden shield lies in the south-west corner of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 3 x Orc (cr 1/2, mm 246); deadly, 400 xp


Treasure: 14 cp; 22 cp; 16 sp; 20 sp

Room #359
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #376, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "straight, straight, door, left, right, left" on the south wall

Room #360
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #366, inhabited by Orc Claw of Luthic and 1 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #385

Room Features

A stone dais sits in the south-west corner of the room, and a pile of iron blobs lies in the north-east corner of the room

Room #361
North Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349, inhabited by Vampiric Mist

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Choldrith

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1500 cp, 700 sp, 80 gp, hematite (10 gp), 2 x malachite (10 gp), 2 x moss agate (10 gp), rhodochrosite (10 gp), Spell Scroll (Protection from Poison) (uncommon, dmg 200), Potion of Climbing (common, dmg 187)

Room #362
South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #379

Monster

4 x Derro (cr 1/4, motm 91, mtf 158); medium, 200 xp


Treasure: 17 sp; 17 sp; 13 sp; 11 sp

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Neogi and 2 x Neogi Hatchling

Empty 
Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #344, inhabited by Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #371

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a group of demonic faces have been carved into the west wall

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 11 gp

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #341

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Room Features

Several iron cages are scattered throughout the room, and the ceiling is covered with cobwebs

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 8 gp; 12 gp

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 2d10 poison damage

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #388, inhabited by Mimic

Empty 
Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369, inhabited by Neogi and 2 x Neogi Hatchling

Room Features

A group of demonic faces have been carved into the south wall, and a pile of empty bottles lies in the east side of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 4 x Kuo-toa (cr 1/4, mm 199); deadly, 400 xp


Treasure: 1 pp; 19 cp; 18 cp; 16 sp; 6 gp

Room #369
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #351

West Entry

Archway

→   Leads to room #368, inhabited by Kuo-toa Whip and 4 x Kuo-toa

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #380, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A stone stair ascends towards the south wall, and a stack of water-filled barrels stands against the south wall

Monster

Neogi (cr 3, motm 192, vgm 180) and 2 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 750 xp


Treasure: 1900 cp, 1500 sp, 60 gp, 2 x diamond (50 gp), 3 x chrysoprase (50 gp), citrine (50 gp), 2 x zircon (50 gp), Spell Scroll (Greater Restoration) (rare, dmg 200), Elixir of Health (rare, dmg 168), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Trap

Rune of Paralyzation: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #370
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344, inhabited by Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Duergar

Room Features

A tile mosaic of ancient mythology covers the floor, and a metallic odor fills the east side of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 6 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 350 xp


Treasure: 1900 cp, 1300 sp, 90 gp, 3 x diamond (50 gp), 2 x chalcedony (50 gp), citrine (50 gp), Spell Scroll (Calm Emotions) (uncommon, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #364

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by 3 x Drow

Room Features

Spirals of red stones cover the floor, and someone has scrawled "azure, crimson" on the north wall

Room #372
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #353, inhabited by Hobgoblin and 3 x Goblin

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Orc Eye of Gruumsh and 1 x Orc

Empty 
Room #373
North Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #354

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A magical statue in the west side of the room answers simple questions about the dungeon (points directions), and someone has scrawled an incomplete drawing of a dragon on the west wall

Monster

Bugbear (cr 1, mm 33) and 2 x Goblin (cr 1/4, mm 166); hard, 300 xp


Treasure: 1700 cp, 600 sp, 70 gp, 2 x diamond (50 gp), 2 x bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), quartz (50 gp), 2 x star rose quartz (50 gp), 2 x Potion of Healing (common, dmg 187)

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #373, inhabited by Bugbear and 2 x Goblin

South Entry

Archway

→   Leads to room #391

Room Features

A carved stone statue stands in the west side of the room, and a pile of rotten apples lies in the east side of the room

Room #375
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #357, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled an incomplete drawing of a dragon on the east wall, and a scratching sound can be heard in the south side of the room

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 650 xp


Treasure: 15 cp; 10 gp

Room #376
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #359

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401, inhabited by 2 x Orc and 1 x Half-ogre

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by 4 x Svirfneblin

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 650 xp


Treasure: 15 cp; 13 sp

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395

Monster

Choldrith (cr 3, motm 77, vgm 132); hard, 700 xp


Treasure: 19 cp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

The south and east walls have been engraved with incoherent labyrinths, and a rusted chain shirt lies in the south-west corner of the room

Monster

Duergar (cr 1, mm 122); easy, 200 xp


Treasure: 14 sp

Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by 3 x Drow

North Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #362, inhabited by 4 x Derro

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Duergar

South Entry

Archway

→   Leads to room #405, inhabited by Nilbog and 3 x Goblin

Room Features

A ruined siege weapon sits in the east side of the room, and someone has scrawled "Gisuntha stands here, slain by a basilisk" on the south wall

Room #380
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Neogi and 2 x Neogi Hatchling

West Entry #2

Unlocked Stone Door (60 hp) (slides down)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #408, inhabited by Ghast and 1 x Ghoul

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 2 x Orc (cr 1/2, mm 246); hard, 300 xp


Treasure: 16 gp; 15 sp; 3 gp

Room #381
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #382, inhabited by 2 x Duergar

Empty 
Room #382
North Entry

Archway

→   Leads to room #353, inhabited by Hobgoblin and 3 x Goblin

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #381

East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

Monster

2 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 1700 cp, 1200 sp, 60 gp, banded agate (10 gp), 2 x eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), turquoise (10 gp), Spell Scroll (Spike Growth) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #383
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #411, inhabited by Female Steeder and 2 x Male Steeder

Room Features

A magical shrine of a god of light in the south side of the room grants the ability to conjure light (once per day) to whomever sacrifices a magical item upon it, and the ceiling is covered with scorch marks

Room #384
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #356, inhabited by Female Steeder and 2 x Male Steeder

South Entry #1

Archway

→   Leads to room #412

South Entry #2

Archway

→   Leads to room #413, inhabited by Goblin Boss and 1 x Goblin

Room Features

The south and east walls have been engraved with geometric patterns, and several barrel staves are scattered throughout the room

Room #385
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by 4 x Svirfneblin

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #403, inhabited by Orc Red Fang of Shargaas

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a large kiln and coal bin sit in the south-west corner of the room

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Orc Claw of Luthic and 1 x Orc

South Entry #1

Archway

→   Leads to room #403, inhabited by Orc Red Fang of Shargaas

South Entry #2

Archway

Room Features

A set of demonic war masks hangs on the south wall, and the ceiling is covered with pale stalactites

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by Mimic

South Entry

Archway

→   Leads to room #414, inhabited by Orc Claw of Luthic and 1 x Orc

Room Features

A narrow ledge runs along the north and west walls, and the floor is covered in perfect hexagonal tiles

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); medium, 450 xp


Treasure: 11 cp

Room #388
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #367

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387, inhabited by Adult Kruthik

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 13 sp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by 7 x Drow

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 19 sp

Room #390
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #372

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #400

East Entry #1

Locked Iron Door (DC 20 to open) (slides to one side)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Room Features

A stone dais sits in the center of the room, and clouds of flying insects fill the south-west corner of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 18 cp; 16 cp

Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Archway

→   Leads to room #411, inhabited by Female Steeder and 2 x Male Steeder

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Riusansi died here" in blood on the north wall

Room #392
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by Goblin Boss and 1 x Goblin

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 700 xp


Treasure: 1900 cp, 1100 sp, 70 gp, a marble scepter inlaid with ornate silver scrollwork (25 gp), a petrified squirrel inlaid with electrum (25 gp), a pewter coffer inlaid with copper (25 gp), a pewter mask engraved with thorned vines (25 gp), a portrait (of a male halfling) in a wooden frame engraved with arcane runes (25 gp), a silver ring engraved with draconic scales (25 gp), a stoneware cup painted with noble imagery (25 gp)

Room #393
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #392, inhabited by Orc Red Fang of Shargaas

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #394

East Entry #2

Unlocked Stone Door (60 hp)

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #393

Room Features

Someone has scrawled "Who took my dwarf skull" in orcish runes on the south wall, and the floor is covered with claw marks

Room #395
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Choldrith

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #422, inhabited by Kobold Dragonshield and 6 x Kobold

Room Features

A magical mirror on the north wall answers questions with insults, and the floor is covered with bones

Room #396
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #408, inhabited by Ghast and 1 x Ghoul

Room Features

A tile mosaic of legendary monsters covers the floor, and a pile of iron spikes lies in the south-west corner of the room

Monster

2 x Duergar (cr 1, mm 122) and 3 x Giant Rat (cr 1/8, mm 327); hard, 475 xp


Treasure: 14 gp; 11 gp; 20 sp; 8 sp; 26 cp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1400 cp, 1200 sp, 50 gp, a bone orb inlaid with ornate copper scrollwork (25 gp), a cloth sash threaded with silver (25 gp), a jasper salt cellar set with a rosette of spinel (25 gp), a linen vest trimmed with rabbit fur (25 gp), Gloves of Thievery (uncommon, dmg 172)

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Xvart Warlock of Raxivort and 6 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427

Room Features

A faded and torn tapestry hangs from the west wall, and a broken hammer lies in the north-east corner of the room

Monster

Duergar (cr 1, mm 122); easy, 200 xp


Treasure: 20 cp

Room #398
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #397, inhabited by Duergar

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #399, inhabited by 3 x Drow

East Entry #2

Archway

→   Leads to room #415, inhabited by Duergar Soulblade and 1 x Duergar

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +6 to hit against one target, 2d10 piercing damage


1800 cp, 700 sp, 50 gp, a copper medallion etched with thorned vines (25 gp), a rosewood bowl engraved with floral vines (25 gp), a rosewood medallion set with a rosette of blue spinel (25 gp), a small woolen tapestry (25 gp), a steel medallion set with a single garnet (25 gp), 3 x Potion of Fire Breath (uncommon, dmg 187), Mithral Armor (chain mail) (uncommon, dmg 182)

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #398

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409

Room Features

Various torture devices are scattered throughout the room, and several pieces of rotting wood are scattered throughout the room

Monster

3 x Drow (cr 1/4, mm 128); easy, 150 xp


Treasure: 11 sp; 19 cp; 11 ep

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by 2 x Duergar

West Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #390, inhabited by Orc Eye of Gruumsh and 1 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #416, inhabited by Mimic

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Sharpen thy spear and ready thy shield" on the north wall

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by 4 x Svirfneblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #429

Room Features

A shallow pit lies in the north-east corner of the room, and various torture devices are scattered throughout the room

Monster

2 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 400 xp


Treasure: 2400 cp, 1200 sp, 50 gp, azurite (10 gp), blue quartz (10 gp), eye agate (10 gp), 2 x hematite (10 gp), malachite (10 gp), moss agate (10 gp), turquoise (10 gp), Spell Scroll (Acid Splash) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

North Entry #2

Archway

→   Leads to room #385

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401, inhabited by 2 x Orc and 1 x Half-ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Orc Red Fang of Shargaas

Room Features

A rope ascends to a balcony hanging from the south wall, and a large kiln and coal bin sit in the south side of the room

Monster

4 x Svirfneblin (cr 1/2, mm 164); deadly, 400 xp


Treasure: 20 cp; 18 sp; 5 pp; 20 sp

Room #403
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by 4 x Svirfneblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by Goblin Boss and 3 x Goblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #431

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 700 xp


Treasure: 2900 cp, 1000 sp, 70 gp, 2 x eye agate (10 gp), 2 x hematite (10 gp), malachite (10 gp), obsidian (10 gp), turquoise (10 gp), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #404
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #405, inhabited by Nilbog and 3 x Goblin

South Entry

Archway

→   Leads to room #422, inhabited by Kobold Dragonshield and 6 x Kobold

Monster

3 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 300 xp


Treasure: 1400 cp, 900 sp, 80 gp, a cloth vest trimmed with lynx fur (25 gp), a fine steel dagger inlaid with ornate electrum scrollwork (25 gp), a pewter warhammer inlaid with copper (25 gp), an agate cup set with peridot and topaz (25 gp), an earthenware tureen painted with floral imagery (25 gp), Spell Scroll (Produce Flame) (common, dmg 200), Spell Scroll (Longstrider) (common, dmg 200), Spell Scroll (Thunderous Smite) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #404, inhabited by 3 x Firenewt Warrior

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #422, inhabited by Kobold Dragonshield and 6 x Kobold

Monster

Nilbog (cr 1, motm 195, vgm 182) and 3 x Goblin (cr 1/4, mm 166); hard, 350 xp


Treasure: 9 gp; 14 sp; 11 sp; 7 gp

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by Mimic

East Entry

Archway

Empty 
Room #407
North Entry

Archway

→   Leads to room #389, inhabited by Spectator

West Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #408, inhabited by Ghast and 1 x Ghoul

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #423, inhabited by 2 x Svirfneblin

Room Features

Numerous pillars line the west wall, and someone has scrawled "The dwarf will betray you" in blood on the west wall

Monster

7 x Drow (cr 1/4, mm 128); deadly, 350 xp


Treasure: 1900 cp, 1200 sp, 120 gp, 2 x diamond (50 gp), carnelian (50 gp), 3 x chrysoprase (50 gp), citrine (50 gp), 3 x onyx (50 gp), 4 x Potion of Healing (common, dmg 187)

Room #408
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #380, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407, inhabited by 7 x Drow

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #396, inhabited by 2 x Duergar and 3 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Spectator

Monster

Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); deadly, 650 xp


Treasure: 5 pp; 13 sp

Room #409
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399, inhabited by 3 x Drow

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #415, inhabited by Duergar Soulblade and 1 x Duergar

East Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Room Features

Ghostly music fills the room, and a broken spear lies in the north-east corner of the room

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Orc Eye of Gruumsh and 1 x Orc

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Female Steeder and 1 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Room Features

Someone has scrawled "The Bears of Wawic looted this place" on the south wall, and a pile of rotten rope lies in the north-west corner of the room

Room #411
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 2 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 300 xp


Treasure: 8 cp; 10 gp; 11 gp

Room #412
North Entry

Archway

→   Leads to room #384

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411, inhabited by Female Steeder and 2 x Male Steeder

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #413, inhabited by Goblin Boss and 1 x Goblin

Empty 
Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by Orc Red Fang of Shargaas

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #412

South Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "The gold is cursed" on the south wall

Monster

Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); easy, 250 xp


Treasure: 16 cp; 1 pp

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

Room Features

A tile mosaic of ancient mythology covers the floor, and several corpses are impaled upon iron spikes on the ceiling

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 8 ep; 20 cp

Room #415
West Entry

Archway

→   Leads to room #398

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #435, inhabited by 6 x Derro and 1 x Oblex Spawn

Room Features

Someone has scrawled "Rosa Took died here, no honor among thieves" on the west wall, and the south and west walls are covered with mould

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 6 gp; 11 gp

Room #416
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #400

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #417, inhabited by Female Steeder and 1 x Male Steeder

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #436, inhabited by 2 x Duergar

Monster

Mimic (cr 2, mm 220); medium, 450 xp


Treasure: 10 sp

Trap

Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 16 save or take 4d10 damage


2900 cp, 1200 sp, 80 gp, azurite (10 gp), 2 x banded agate (10 gp), obsidian (10 gp), Spell Scroll (See Invisibility) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #417
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #416, inhabited by Mimic

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the north wall, and the sound of drums can be faintly heard near the west wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 1 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 250 xp


Treasure: 4 gp; 22 cp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #437, inhabited by Kobold Inventor and 10 x Kobold

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "The Elven Blade is lost" in draconic script on the west wall

Room #419
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420

South Entry

Archway

→   Leads to room #446

Room Features

A chute descends from the room into a magical cyst below, and several barrel staves are scattered throughout the room

Room #420
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #419

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #429

South Entry

Archway

→   Leads to room #447, inhabited by Wight

Room Features

Part of the south wall has collapsed into the room, and a pile of broken arrows lies in the north-west corner of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2700 cp, 600 sp, 50 gp, blue quartz (10 gp), 2 x lapis lazuli (10 gp), moss agate (10 gp), obsidian (10 gp), tiger eye (10 gp), Spell Scroll (Find Familiar) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Orc Red Fang of Shargaas

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #439

Room Features

The floor is covered in perfect hexagonal tiles, and a pile of spoiled meat lies in the center of the room

Monster

Goblin Boss (cr 1, mm 166) and 3 x Goblin (cr 1/4, mm 166); hard, 350 xp


Treasure: 2100 cp, 800 sp, 50 gp, azurite (10 gp), 2 x eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), malachite (10 gp), moss agate (10 gp), rhodochrosite (10 gp)

Room #422
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #395

North Entry #2

Archway

→   Leads to room #404, inhabited by 3 x Firenewt Warrior

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #405, inhabited by Nilbog and 3 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #432

Room Features

A stone dais and throne sits in the south-east corner of the room, and a ruined gauntlet lies in the north-west corner of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 6 x Kobold (cr 1/8, mm 195); deadly, 350 xp


Treasure: 15 gp; 20 cp; 5 pp; 10 gp; 10 gp; 13 sp; 18 sp

Room #423
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407, inhabited by 7 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

Room Features

A set of demonic war masks hangs on the west wall, and several pieces of trash are scattered throughout the room

Monster

2 x Svirfneblin (cr 1/2, mm 164); easy, 200 xp


Treasure: 14 cp; 12 sp

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #425, inhabited by Spectator

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Commi was here" on the west wall

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by Ghast and 1 x Ghoul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #424

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426

Room Features

A stone dais sits in the north side of the room, and a simple fireplace sits against the east wall

Monster

Spectator (cr 3, mm 30); hard, 700 xp


Treasure: 9 sp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by Spectator

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

Room Features

A stack of rotting wooden crates stands against the east wall, and the ceiling is covered with scorch marks

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #434

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #443, inhabited by Duergar Mind Master

Room Features

An enchanted pool in the north-east corner of the room ages whomever drinks from it (but only once), and various torture devices are scattered throughout the room

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by 2 x Duergar

Room Features

A wooden ladder rests against the south wall, and the floor is covered with claw marks

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +6 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Room #429
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #401, inhabited by 2 x Orc and 1 x Half-ogre

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430

South Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #447, inhabited by Wight

Room Features

Several square holes are cut into the north wall, and someone has scrawled an arrow pointing right on the west wall

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 17 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


2600 cp, 1500 sp, 100 gp, azurite (10 gp), 2 x eye agate (10 gp), malachite (10 gp), moss agate (10 gp), 2 x obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Spell Scroll (Suggestion) (uncommon, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #430
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

Empty 
Room #431
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #403, inhabited by Orc Red Fang of Shargaas

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #430

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #439

South Entry #1

Archway

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 10 to open)

South Entry #3

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A sloped pit lined with iron spikes lies in the west side of the room, and a tapestry of geometric patterns hangs from the south wall

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #422, inhabited by Kobold Dragonshield and 6 x Kobold

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #449, inhabited by Duergar Soulblade and 1 x Duergar

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #440

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and a sour odor fills the north-west corner of the room

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by Orc Claw of Luthic and 1 x Orc

West Entry #2

Archway

→   Leads to room #440

Room Features

A tile labyrinth covers the floor, and the north and west walls are covered with veins of black crystal

Room #434
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #427

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #451

Empty 
Room #435
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #415, inhabited by Duergar Soulblade and 1 x Duergar

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452

Monster

6 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); hard, 350 xp


Treasure: 2 pp; 16 cp; 13 sp; 23 cp; 16 sp; 14 gp; 16 cp

Room #436
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #416, inhabited by Mimic

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

Room Features

A shallow pit lies in the south-east corner of the room, and a group of monstrous faces have been carved into the south wall

Monster

2 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 2400 cp, 1300 sp, 100 gp, diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), 2 x onyx (50 gp), Potion of Resistance (force) (uncommon, dmg 188)

Room #437
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #418

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #438, inhabited by Orc Eye of Gruumsh and 1 x Orc

Room Features

A simple fireplace sits against the west wall, and a pile of rotten rope lies in the south side of the room

Monster

Kobold Inventor (cr 1/4, motm 164, vgm 166) and 10 x Kobold (cr 1/8, mm 195); hard, 300 xp


Treasure: 12 sp; 20 cp; 11 gp; 12 sp; 13 gp; 7 gp; 10 sp; 13 sp; 17 cp; 15 sp; 12 ep

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #437, inhabited by Kobold Inventor and 10 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 4 ep; 13 ep

Room #439
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #421, inhabited by Goblin Boss and 3 x Goblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464

Room Features

Skeletons hang from chains and manacles against the south and east walls, and the floor is covered with dust

Room #440
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #432

East Entry

Archway

→   Leads to room #433

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by Orc Claw of Luthic and 1 x Orc

Room Features

A fountain of water sits against the west wall, and someone has scrawled "You cannot kill it with magic" in draconic script on the north wall

Room #441
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #423, inhabited by 2 x Svirfneblin

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #458, inhabited by Kuo-toa Whip and 1 x Kuo-toa

East Entry

Archway

→   Leads to room #450, inhabited by Trapper

Trap

Electrified Floortile: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 lightning damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2400 cp, 900 sp, 60 gp, a cloth gown trimmed with rabbit fur (25 gp), a copper ring brooch etched with arcane runes (25 gp), a fine leather coinpurse sewn with silver (25 gp), a malachite rod inlaid with silver (25 gp), a marble brazier inlaid with a filigree of copper (25 gp), a scroll of calligraphy (25 gp), Potion of Diminution (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187), Potion of Mind Reading (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187)

Room #442
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by 4 x Xvart and 9 x Giant Rat

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #468, inhabited by Gelatinous Cube

Room Features

A sulphurous odor fills the room, and a corroded key lies in the north-east corner of the room

Room #443
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #427

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #469

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189); medium, 450 xp


Treasure: 11 gp

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by 2 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #459

Room Features

The room has a high domed ceiling, and a broken hammer lies in the south side of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 650 xp


Treasure: 1500 cp, 1200 sp, 60 gp, a bloodstone salt cellar inlaid with a meandros of electrum (25 gp), a bone scepter set with chalcedony and star rose quartz (25 gp), a brass flower brooch engraved with arcane runes (25 gp), a cloth coat threaded with dyed silk (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a pewter bracer set with a rosette of quartz (25 gp), an ivory shield brooch inlaid with electrum (25 gp), +1 Wand of the War Mage (uncommon, dmg 212), +1 Weapon (light crossbow) (uncommon, dmg 213)

Trap

Electrified Floortile: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 2d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2000 cp, 1200 sp, 90 gp, 5 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), 2 x moonstone (50 gp), onyx (50 gp), Potion of Resistance (radiant) (uncommon, dmg 188), Mariner's Armor (leather) (uncommon, dmg 181), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Fire Breath (uncommon, dmg 187)

Room #445
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #460, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Room Features

A tile labyrinth covers the floor, and a stone sarcophagus sits in the south-west corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 2 x Goblin (cr 1/4, mm 166); hard, 300 xp


Treasure: 5 gp; 7 gp; 5 sp

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438, inhabited by Orc Eye of Gruumsh and 1 x Orc

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #473

Room Features

Someone has scrawled a diagram of a mechanical trap on the north wall, and several iron spikes are scattered throughout the room

Trap

Rune of Paralyzation: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Room #447
North Entry #1

Archway

→   Leads to room #420

North Entry #2

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #429

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448

South Entry

Locked Iron Door (DC 15 to open)

Room Features

A wooden ladder rests against the east wall, and a rusted chain lies in the south-east corner of the room

Monster

Wight (cr 3, mm 300); hard, 700 xp


Treasure: 15 sp

Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447, inhabited by Wight

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #454

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #475

Empty 
Room #449
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Iron Door (DC 10 to open)

Room Features

Someone has scrawled a monstrous face on the west wall, and a rusted iron box lies in the center of the room

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 1 x Duergar (cr 1, mm 122); hard, 400 xp


Treasure: 15 sp; 19 sp

Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #467, inhabited by 4 x Xvart and 9 x Giant Rat

Room Features

A magical mirror on the west wall teleports whomever gazes into it to another room of the dungeon, and a stone sarcophagus sits in the west side of the room

Monster

Trapper (cr 3, motm 245, vgm 194); hard, 700 xp


Treasure: 2400 cp, 1500 sp, 120 gp, a bone scepter engraved with arcane runes (25 gp), a lacquered wooden cup engraved with a labyrinth (25 gp), a pewter ewer engraved with draconic runes (25 gp), a pewter torc set with azurite and turquoise (25 gp), a silver ring inlaid with a meandros of electrum (25 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Poison (uncommon, dmg 188)

Room #451
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #434

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #435, inhabited by 6 x Derro and 1 x Oblex Spawn

East Entry

Archway

→   Leads to room #452

Empty 
Room #452
North Entry

Archway

→   Leads to room #435, inhabited by 6 x Derro and 1 x Oblex Spawn

West Entry

Archway

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Room Features

Several adventurer corpses are scattered throughout the room, and several candles are scattered throughout the room

Room #453
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471, inhabited by Orc Red Fang of Shargaas and 1 x Giant Bat

Room Features

The floor is covered in square tiles, alternating white and black, and a charred wooden shield lies in the south side of the room

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 700 xp


Treasure: 1900 cp, 1600 sp, 50 gp, a brass flower brooch inlaid with a filigree of electrum (25 gp), a cloth sash threaded with silver (25 gp), a fine leather coinpurse trimmed with squirrel fur (25 gp), a stoneware tile painted with garden imagery (25 gp), a wooden chalice set with chrysoberyl (25 gp), an ivory comb engraved with arcane runes (25 gp), Eyes of the Eagle (uncommon, dmg 168), +1 Weapon (war pick) (uncommon, dmg 213)

Room #454
North Entry

Archway

→   Leads to room #431

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #448

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #463

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #476

Room Features

The floor is covered in square tiles, alternating white and black, and dancing motes of light fill the north side of the room

Room #455
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456, inhabited by Wight

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by 2 x Myconid Adult

Room Features

A forge and anvil sit in the south-west corner of the room, and someone has scrawled "Don't sleep" on the east wall

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 15 gp; 1 pp

Room #456
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455, inhabited by Orc Claw of Luthic and 1 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #457

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479, inhabited by 2 x Orc and 1 x Half-ogre

Monster

Wight (cr 3, mm 300); hard, 700 xp


Treasure: 11 gp

Trap

Scythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Room #457
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456, inhabited by Wight

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #480, inhabited by 5 x Goblin

Room Features

A chute falls into the room from above, and a metallic odor fills the west side of the room

Room #458
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

East Entry #2

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #465

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Kuo-toa Whip (cr 1, mm 200) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 250 xp


Treasure: 17 cp; 14 sp

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Myconid Sovereign and 1 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Hobgoblin Captain and 1 x Hobgoblin

Room Features

Someone has scrawled "When the moon is crowned and light becomes shadow, the Orb of Ghosts shall be restored" on the east wall, and patches of mushrooms grow in the south-east corner of the room

Room #460
North Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #445, inhabited by Goblin Boss and 2 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #461

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); deadly, 800 xp


Treasure: 9 gp; 11 sp

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #460, inhabited by Hobgoblin Captain and 1 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462

Empty 
Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by Orc Red Fang of Shargaas and 1 x Giant Bat

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Don't sleep" on the north wall, and the walls are covered with goblin graffiti

Room #463
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #483, inhabited by Water Weird

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled a large X on the south wall

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449, inhabited by Duergar Soulblade and 1 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483, inhabited by Water Weird

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and a pile of empty bottles lies in the south side of the room

Room #465
West Entry #1

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #458, inhabited by Kuo-toa Whip and 1 x Kuo-toa

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

Room Features

Several alcoves are cut into the west wall, and someone has scrawled "Run away!" on the south wall

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by 4 x Xvart and 9 x Giant Rat

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 2d10 piercing damage

Room #467
North Entry #1

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #450, inhabited by Trapper

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #468, inhabited by Gelatinous Cube

Room Features

Numerous pillars line the north wall, and a rusted axe lies in the north side of the room

Monster

4 x Xvart (cr 1/8, motm 267, vgm 200) and 9 x Giant Rat (cr 1/8, mm 327); deadly, 325 xp


Treasure: 2100 cp, 1700 sp, 30 gp, a bone rod engraved with draconic scales (25 gp), a brass orb etched with draconic scales (25 gp), a cloth mantle trimmed with fox fur (25 gp), a leather belt trimmed with lynx fur (25 gp), a malachite rod engraved with dwarven runes (25 gp), an agate salt cellar set with a rosette of black pearl (25 gp), an earthenware tankard painted with pastoral imagery (25 gp), an earthenware vase painted with garden imagery (25 gp), Potion of Healing (common, dmg 187)

Room #468
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #467, inhabited by 4 x Xvart and 9 x Giant Rat

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #469

Monster

Gelatinous Cube (cr 2, mm 242); medium, 450 xp


Treasure: 16 sp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #443, inhabited by Duergar Mind Master

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #468, inhabited by Gelatinous Cube

South Entry

Archway

Room Features

A stack of oil-filled barrels stands against the north wall, and someone has scrawled "The dwarf will betray you" on the east wall

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

The floor is covered in square tiles, alternating white and black, and several shattered weapons are scattered throughout the room

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453, inhabited by Orc Red Fang of Shargaas

West Entry

Archway

→   Leads to room #462

Room Features

A tile labyrinth covers the floor, and the floor is covered with broken glass

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185) and 1 x Giant Bat (cr 1/4, mm 323); hard, 750 xp


Treasure: 8 gp; 11 gp

Room #472
North Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of monstrous faces have been carved into the south wall, and clouds of flying insects fill the south-west corner of the room

Room #473
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Room Features

Someone has scrawled "The elf will betray you" in blood on the north wall, and a putrid odor fills the south side of the room

Room #474
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #475

Room Features

A chute descends from the room into a midden chamber below, and a faded and torn tapestry hangs from the north wall

Monster

Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); medium, 550 xp


Treasure: 14 sp; 6 ep

Room #475
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #474, inhabited by Orog and 1 x Orc

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A narrow shaft falls into the room from above, and a large demonic idol with ruby eyes sits in the east side of the room

Room #476
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483, inhabited by Water Weird

South Entry

Locked Stone Door (DC 25 to open)

Room Features

A metallic odor fills the south side of the room, and a rusted breastplate lies in the north-east corner of the room

Room #477
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #455, inhabited by Orc Claw of Luthic and 1 x Orc

East Entry

Archway

→   Leads to room #478, inhabited by 2 x Myconid Adult

Trap

Chain Flail: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, +10 to hit against all targets within 5 ft., 4d10 bludgeoning damage

Room #478
North Entry

Archway

→   Leads to room #455, inhabited by Orc Claw of Luthic and 1 x Orc

West Entry

Archway

→   Leads to room #477

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by 2 x Orc and 1 x Half-ogre

Room Features

A tile mosaic of geometric patterns covers the floor, and a rusted gauntlet lies in the north-west corner of the room

Monster

2 x Myconid Adult (cr 1/2, mm 232); easy, 200 xp


Treasure: 13 cp; 16 sp

Room #479
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #456, inhabited by Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478, inhabited by 2 x Myconid Adult

East Entry #1

Archway

→   Leads to room #480, inhabited by 5 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Monster

2 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); deadly, 400 xp


Treasure: 11 gp; 7 gp; 11 sp

Room #480
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by 2 x Orc and 1 x Half-ogre

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Monster

5 x Goblin (cr 1/4, mm 166); medium, 250 xp


Treasure: 17 gp; 11 cp; 27 cp; 20 cp; 11 sp

Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #482

Room Features

The room has a high domed ceiling, and someone has scrawled "The red dragon is not a dragon" on the west wall

Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #463

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #476

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the north side of the room, and burning torches in iron sconces line the north and south walls

Monster

Water Weird (cr 3, mm 299); hard, 700 xp


Treasure: 16 gp

Random Dungeon Generator
http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License